Experimental Game Cultures
ALT+TAB is an arcade racer driven through an office sim
Tamás Hegyi's cabinet was one of seven works in Experimental Game Cultures' master exhibition at the Angewandte in Vienna, July 1 to 4.
Experimental Game Cultures
Tamás Hegyi's cabinet was one of seven works in Experimental Game Cultures' master exhibition at the Angewandte in Vienna, July 1 to 4.
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The duo’s first Picture Theory solo hung a machine-sorted memory reel beside the signal videos they cut at the Experimental Television Center in 2003.
World-Building
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
Public Art
Through installations like "Wayfinding" and "The Book of Everyday Instruction," multidisciplinary artist Chloë Bass examines how public participation and intimate encounters shape our understanding of shared spaces and human connection.
Virtual Reality
Through virtual reality, photography, and digital installations, Nigerian artist Uzoma Orji examines how technology can reconnect us with ancestral practices and reimagine African futures.
interactive art
Game designer Nick Murray crafts intimate interactive experiences that bridge poetry, music, and digital art to examine the complex emotions of life mediated by technology.
game design
Artist Rui Hu blends game engines, installation art, and memory to examine how virtual spaces infiltrate our physical world.
experimental
In discussing their influences, SCRNPRNT's Milan and Neilson Koerner-Safrata bridge the worlds of experimental games and contemporary art, exploring how anxiety, flow states, and institutional critique can manifest through interactive experiences.
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Three years on and people are still finding new ways to look at Grand Theft Auto V (2013). This time its French digital artist Hugo Arcier who has reinterpreted the game’s world without a population. He calls it GHOST CITY—a video installation that was first shown at his exhibition “Fantômes numériq
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The dating sim has been experiencing something of a reexamining of late, finding itself in the broader public eye as iterations upon its core tenants are warped, distorted, and pushed past their typical use cases. Whereas dating sims were once predominantly focused around a male protagonist trying t
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The wonderful opportunity of videogames for an architect is that they allow for the creation of structures impossible to realize in the physical realm. Sure, for many years, pen and paper has offered the same deal, but not quite. Software lends itself to a virtual space that can be freely explored f
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The first few moments in the online version of The Sprawl can best be described as overwhelming. Videos with bizarre eye-catching graphics shift around for just a second, there’s a moving shape in the background. The text that appears would seem to be an explanation, but explains very little, saying