Article
An exclusive excerpt of The Art of Game Design
The game begins with an idea.
Article
The game begins with an idea.
Article
We promise: the Swedish furniture giants are masters of smart play.
News
“Be like Gravity’s Rainbow,” Blow says.
News
Or: What does Disneyland have to do with The Last of Us?
Article
How a couple of classics outline the hard work of play.
Article
Easy to learn, easy to master.
Review
The lures and limits of nostalgia.
Virtual Reality
The most overused word in videogames crawls into obsolescence.
Eve: Valkyrie
We’re being conditioned to think of virtual reality as “a new medium,” which it may someday be. In the meantime, developers are trying to transmute all that promise into playable experiences. Here are a few of the most exciting.
The Lawnmower Man
How one terrible movie defined our vision of the future.
Review
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News
Monopoly is, factually speaking, a bad game. But now the boardgame about greedy banking is trying to set things right after all those yawn-inducing living room snooze-fests, which doubtlessly soured millions of Americans to the pastime of boardgaming before they reached the age of consent. Hasbro, t