Davey Wreden
Constraints Kickstart Creation
"Everything that's interesting has a strong emotional core," says game designer Davey Wreden, creator of The Stanley Parable and The Beginner's Guide.
Davey Wreden
"Everything that's interesting has a strong emotional core," says game designer Davey Wreden, creator of The Stanley Parable and The Beginner's Guide.
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It’s hard to turn down a Girl Scout, and that’s no accident—I should know, I am one. From the start, we learn valuable business and communication skills through selling cookies (that are, objectively, pretty damn good). Community service often has an emphasis on sustainability and environmental just
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If the current presidential election has not yet driven you to drink, the first of three debates between Hillary Clinton and Donald Trump scheduled for Monday (yes, today) may well prove to be the tipping point. Before it has even begun, it is already infuriating: one candidate is likely to be decla
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An hour into our interview, Isaac Vega is still brimming with energy, gesturing and talking about his next project with all the verve of a life coach or an eager teenager. Vega’s a lead designer for Plaid Hat Games, who have published the board games Dead of Winter (2014) and Summoner Wars (2009). I
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Imagine that you’ve started a new level in a game that sets the scene for endless opportunities. A new environment riddled with context clues that allow the player to consider their options on how to proceed—until an uninvited UI prompt coddles their decision-making and shatters the illusion of choi
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There are many different types of people to consider when making a videogame and a lot can be learned by discovering their needs. There are those that don’t normally play games, children, as well as the elderly, but there’s one group that’s easy to dismiss, if only because they seem too young: babie
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This article is part of a collaboration with iQ by Intel Ancient India produced some of the oldest and longest surviving games in history, and though the country’s videogame creators face modern day challenges, its contributions to game design are undeniable. They’ve gone by many different names and
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As tablets continue to move into schools and games like Minecraft (2011) are repurposed to educate, the idea of gamification, or using games to teach students about the world, has been gaining popularity as of late. However, as an increasingly diverse artistic medium of its own, others are developin
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Let’s face it, Mario doesn’t make much sense. He’s an Italian plumber living in a fantasy mushroom world which is populated by living toadstools and constantly under attack from a turtle dragon. Fans usually excuse this psychedelic setting out of an appreciation for the series’ gameplay and an exhau
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The game designer as hacker
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The conflict of playing an NFL promotional tool.
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Scale is a puzzle game with a straightforward elevator pitch: “You wield a device that can make any item any size.” This is a popular pitch. It earned the game $108,020 in funding from over 5,000 backers during its Kickstarter campaign. Steve Swink, Scale’s creator, subsequently created an alpha ver