Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
This article is part of a collaboration with iQ by Intel. In the 2013 film Her, protagonist Theodore plays a videogame where he is surprised by a wild, swearing artificially intelligent cartoon character. The foul-mouthed little alien launches into a conversation with Theodore, remaining stubbornly
The ‘80s linger on today through the afterglow of throwback culture. Stranger Things is probably the most-discussed TV show this year, likely due to the fact that it feeds purely on our nostalgia for ‘80s cinema classics from the likes of Spielberg. Then there’s Everybody Wants Some, which is essent
One of the big games coming out this week is Event[0]—available for Windows and Mac on September 14th. It’s a sci-fi game set in an alternate retrofuture reality in which humanity built a starship in 1985 and has since embraced artificial intelligence even more than we have now. The events depicted