artificial intelligence

Nicole He: Talking to computers

Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.

How AI is shaping the future of interactive games

This article is part of a collaboration with iQ by Intel. In the 2013 film Her, protagonist Theodore plays a videogame where he is surprised by a wild, swearing artificially intelligent cartoon character. The foul-mouthed little alien launches into a conversation with Theodore, remaining stubbornly

Event[0] will break your humanity

The ‘80s linger on today through the afterglow of throwback culture. Stranger Things is probably the most-discussed TV show this year, likely due to the fact that it feeds purely on our nostalgia for ‘80s cinema classics from the likes of Spielberg. Then there’s Everybody Wants Some, which is essent

The challenging design of Event[0]’s insecure AI

One of the big games coming out this week is Event[0]—available for Windows and Mac on September 14th. It’s a sci-fi game set in an alternate retrofuture reality in which humanity built a starship in 1985 and has since embraced artificial intelligence even more than we have now. The events depicted

The Fall Part 2 promises to plummet further into its AI nightmare

We were exposed to the first part of the sci-fi videogame trilogy The Fall over two years ago now. It’s about time some more info on the second part arrived—and that it has, and with a trailer to boot. You can expect it to arrive during first quarter of 2017 on PlayStation 4, Xbox One, Wii U, Window

The most dangerous enemy in ECHO’s futuristic Palace will be yourself

Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But

Get ready to build a relationship with an emotional AI this September

Last time we heard about Event[0] was back in February 2015 with a 20-minute playable demo. That was a while ago, so it’s understandable that we now have a new trailer and a confirmed September 2016 release date (plus, it’s being backed by Indie Fund now). Léonard Carpentier, the producer of Event[0

Short sci-fi film written by an AI is absurdly human

Artificial intelligence is a common topic explored within the science-fiction genre. Sunspring, a new sci-fi short, instead of using the theme of artificial intelligence in its narrative, used AI to actually produce the narrative in the first place. The film, which had its online debut on Ars, had i

Humani: Jessie’s Story turns the sitcom into a chatbot game

Jessie came into my life a couple of weeks ago. She was announced by her creators at PullString at the beginning of April as part of a conversation-based narrative game called Humani: Jessie’s Story, which you play on Facebook Messenger. You only need to say “hi” to meet Jessie, who is a 20-somethin

Videogame lets you command neural networks to manipulate evolution

“It took 4400 million years for the first life to appear on Earth,” is the opening line to the website for HOUND, a recently announced game project by its 18-year-old solo creator, Nikita Shesterin. And if, on reading that, you just thought, “hang on… that’s not right,” then Shesterin believes you’r

Computer algorithm mimics Rembrandt, creates his next painting

I’ve never seen The Starry Night (1899). I mean, obviously I’ve seen it. Pictures of it are everywhere; in textbooks, on t-shirts, and just about everything in between. But I’ve never actually been to MoMA and seen the physical painting The Starry Night itself. Art has been at odds with replication

Imagining the technological singularity with Factorio

The trouncing of the world’s top Go player by Google’s AlphaGo AI has led more than a few people to speculate on how we’ll be feeling the ramifications of this victory in the near future. What this speculation mainly concerns is the question of what will happen if software continues to eat the world

What the 24-hour deer cam in GTA V tells us about the game

There is a wild deer wandering the paved streets of San Andreas, the fictional city of Grand Theft Auto V (2013), freely roaming the 100 square miles of gangland and beaches. By “wild” I don’t mean that this creature is merely not of civilized society—a wild beast—I mean that it doesn’t fit in with

The AI being forced to climb Minecraft’s highest hills

Somewhere in Microsoft’s New York offices right now, an artificial intelligence is busy repeatedly trying and failing to climb a hill in Minecraft (2011), as if a modern day reenactment of the Sisyphus myth. This AI is being watched by a team of five computer scientists, and its many deaths are bein

Social Mario teaches AI to learn by imitating each other

As videogames are frequently focused on having a single human player interact with dozens or even hundreds of computer-controlled characters at a time, they tend to be particularly fertile ground for development of artificial intelligence. This is why it should come as no surprise that when the Chai

Prominence has old-school sci-fi vibes, but it’s short on story

In January 1957, J.G. Ballard first published his story “The Concentration City” (then under a different title) in a magazine called New Worlds. It takes place in a city that spans the entire universe, where streets stretch out both horizontally and vertically, with lifts and levels expanding the ci

Artificial intelligence takes national exam, does better than human average

A futuristic thought experiment, Roko’s basilisk, posits that at some point in the future there may be an artificial intelligence (AI) that will retroactively punish those who knew it could one day exist and still did not help to bring about its existence. While in practice this serves more as a log

Welcome to the adolescence of AI

Artificial intelligence does not have the cuddliest of reputations. It is either coming for your livelihood or, if movies are to be believed, your life. https://www.youtube.com/watch?v=XYGzRB4Pnq8 Google, however, has unearthed a new problem: Its AI is too friendly—much, much too friendly. In early

Body Trouble

The science fiction film Ex Machina falls into the uncanny valley.