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The Argentinian arcade cabinet NAVE turns play into a performance
Just like the good ol’ days.
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Just like the good ol’ days.
News
Tetrageddon and the heart of the interne.t
virtuality
Virtuality and the ’90s VR arcade boom
Virtual Reality
Twenty years after a bad five dollars at Dave and Buster's, virtual reality is back. A long look in both directions.
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Does it accept regular sized quarters?
News
Whoa Dave! is one of those modern-retro games that makes you wonder if videogames weren’t close to perfect like 30 years ago. Deep down, all they really need is a setup mirroring Mario Bros., some pixel-y beasts hatching from eggs a la Joust, and a couple of players lapping up coins and trying to sa
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For us children of the ‘80s who had our young and naive brains dazzled by Disney’s Tron, it doesn’t get much better than a sit-down, light cycle-riding arcade game. Oh, wait. Yes, it does. That’s because this light-cycle racer is VR-enabled, played while sitting on a scrap of wood and welded metal w
News
Ah, the 80s; when teenage smoking was still glamourous, punk was holding on by tooth and nail, and it was culturally viable for a yearbook to be themed around the concept of arcade games. When I came across this nostalgic album from a Florida high school on IDEA Books of London’s classy Instagram fe
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Something about developer 2bam’s depiction of Walter from The Big Lebowski getting his head blown off is distinctly Henri Matisse. The art direction in their game Heli Brawl, alternatively, Helibrawl, has a similar striking color palette and deformed abstract quality. But the other half of it—the fi
Article
“We’re in New York, the land of great character design.”
Review
Nightmare at the museum.
Article
Creating a more permanent place to play.