Editor's Letter: Virtual Reality

Twenty years after a bad five dollars at Dave and Buster's, virtual reality is back. A long look in both directions.

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Kill Screen Issue 08 cover, a neon virtual landscape
Cover illustration by Dark Igloo and KidMograph

When I was 11 years old, my uncle took my brother and I to Dave & Buster’s on the dingy outskirts of center city Philadelphia in close proximity to a neighborhood known as Fishtown. The arcade had become a fixture in the minds of my brother and I.

It wasn’t just the scale of Dave & Buster’s that captured our spirits but the breadth of experiences. Visions of large-scale racing games networked twelve at a time alongside both Time Crisis cabinets took our juvenile breath away. But all of this was preamble to the moment when Dave and Buster (I envision them doing this by hand, in person) installed a virtual reality rig.