Failure to Launch
Virtuality and the ’90s VR arcade boom
In the early 1990s, countless arcades and movie theaters were populated with hulking virtual reality pods. When you were buying your ticket for an afternoon screening of Terminator 2: Judgment Day or Wayne’s World, you’d witness a lone individual standing in one of these circular pods, wearing a gigantic yellow-and-black headset, turning around aimlessly while pointing a plastic gun/phaser into the middle distance. It looked ridiculous; it also looked like fun.