15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Nintendo used to make cute, RC vacuum cleaners.
If it wasn’t for Mario, if people actually thought vacuuming could be fun, then Nintendo might still be making these tiny guys from 1979. The dimpled and curved lump called the Nintendo Chiritorie (“dustpan”) could only turn left and clean up toy spills. What, the sticker set wasn’t enough to sell i
Chairlift’s video for "Met Before" is a quantum romance.
So you’re suddenly attracted to someone, trapped in a nauseating, tangential game of circling around the beautiful pseudo-stranger until the only choice is appoach or run- perhaps for something better. Chairlift’s new video allows both: the payoff of seeing each dazzling/tragic outcome. The video be
Online writer’s platform threads interactivity with workshop.
Helping to deconstruct that choose-your-own-adventure books and novels are mutually exclusive in theory, the new online writer’s tool, http://writer.inklestudios.com, is a platform for spinning divergent narratives as well as editing them. It works to disarm prejudice a writer’s writer might hold fo
Stop-motion surf vid features Playmobil dudes, sheet waves, summer fun.
VIdeo French animator and artist Karim Rejeb is all about going to the beach and surfing. The short is a follow-up to Rejeb’s first film LINO and is all set to music by SMILE. [via Laughing Squid]
Can avatars help socially-awkward students adjust?
Too much Freaks and Geeks on the mind this AM. A new program helps kids interact via avatars: The simulation, designed for children ages 8 to 12, allows clinicians to play the roles of the avatars while the children sit at a computer in a different room and respond to situations they encounter routi
The plight of Metal Gear Online and the limits of videogame preservation.
Video Metal Gear Online – which sought to bring stealth action into the HD online arena – has officially gone offline. Konami shut down the servers for the game June 12th. The game stood in staunch comparison to the majority of twitchy, fast-paced online shooters that were its contemporaries. Rather
