15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
Bioshock: Infinite sets the foundation for a deep, rich, leisurely trip to hell
We are an impatient lot. To paraphrase Christian Slater in Kuffs, we have places to see, people to do. And 21st century entertainment is all too happy to bend to our ADD whims. Whereas a Henry James novel might take 100 pages to establish the central conflict, a modern thriller starts with a 2-page
Disney seeks to empty your wallet for Infinity… and beyond.
Disney’s new venture into game/toy synergy a la Skylanders, Disney Infinity, is coming to every single dedicated game platform this summer. Andy Robertson of Family Gamer TV recently interviewed John Blackburn, Studio Head for the new Infinity project, and came away with the pricing for the stand-al
The single-screen experience is a thing of the past. Gamemakers need to pay attention.
Uberflip is a Toronto-based creator of PDF editing software that enables more flexible and robust info-distribution. Their very business model depends on using the screens in our hands, and in front of our eyes, effectively. They recently compiled a report on how we use these screens; according to s
Check Out Our CREATE Game Jam Submissions!
In case you missed it, we ran a game jam this month in partnership with OUYA called CREATE. 165 development teams (!) spent ten days building prototypes of brand new games for the upcoming OUYA console. And today you all get to see them. The CREATE prototype submission videos are now live HERE! We
The 90s Arcade Racer is a sign that nostalgia is alive and well on Kickstarter
After a banner year, the game industry is going through something of a Kickstarter hangover right now. It was the bright and exciting new thing last February and March, but now, we’re as likely to hear about big name hail mary prayers like Gas Powered Games’ latest bid to get Wildman going, or scary
