Go Sunset a Watchman

This past summer saw, within a month of each other, the arrival of two of the year’s most unwanted works: Harper Lee’s Go Set a Watchman and Tale of Tale’s Sunset. No one asked for, and no one is celebrating, Watchman’s publication. Leaving aside the troubling context surrounding the “discovery” of

Create the prettiest planets then watch them spin in your browser

I’ve just done us all a favor. Sure, the North Pole is heating up, the ice caps are rapidly melting. But chill out, the globe spinning in front of me right now, on my monitor, is miles thick in solid ice. Try melting that global warming. Admittedly, I was a little overzealous in my ostensible goal o

Asami Shigemitsu and the importance of earnest creativity

This article is part of a collaboration with iQ by Intel. Asami Shigemitsu is nothing if not enthusiastic about her art. A freelance video director and illustrator, Shigemitsu is a graduate of the Kyoto Seika University School of Design. She’s had success with creating commissioned illustrations for

Beyond the veil of Counter-Strike

Robert What wants to take Counter-Strike: Global Offensive (2012) back from the people who made it—yes, Valve. Despite the multiplayer first-person shooter proving enormously popular, What wants to see it undergo a conceptual transformation; from a series of static, made-to-look-real maps made for o

The most subversive uses of drone technology

This article is part of a collaboration with iQ by Intel. Initially known to many for their military use, drones have evolved quickly into tools for creating and enjoying new experiences. They have become flying extensions of the human desire to innovate, help people and have fun. Nearly four millio

In Line/Dash, you are both maze-maker and maze-runner

It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to int

The impossibility of sadness in That Dragon, Cancer

Art has always been useful for drawing our attention to the controversially sad. Take something like Zoe Quinn’s text adventure Depression Quest; depression is, by its nature, a miserable affliction, but it is also a diagnostic category burdened by stigma, shame, and skepticism. Some people insist t

Breath of Light breathes new life into Australia’s game-making scene

This article is part of a collaboration with iQ by Intel. In 2011, curious creatures took over the music festival “Splendour in the Grass” in Woodfordia, Queensland. Jimmy McGilchrist designed “Curious Creatures” as an interactive exhibit for the public; silhouettes of strange animals were displayed

Suits: A Business RPG asks how easily you’ll give in to a corporation

The enemy here is capitalism. Isn’t it always? Suits: A Business RPG is an expedition into the morass that is modern capitalism. Note that it is not a journey through this world. That would presuppose the existence of an escape, and Suits is not that sort of game. The action takes place in a black-a

John Carpenter’s The Thing refuses to change shape

The Thing is one of the most peculiar media series to try and wrap your head around. For starters, as far as series go, it struggles to qualify, mostly orbiting John Carpenter’s 1982 film, with a small and loose assemblage of multimedia offshoots (a comic series, a prequel film) dancing at the edges

Watch this guy attempt to spend 48 hours in virtual reality without sleeping

How long have you spent inside virtual reality in total—an hour? Two hours? 24 hours? It’s probably only a small number of hours as it takes quite the toll on your eyes and brain. And that’s if you don’t get the infamous nausea it brings on for a lot of people. But heck, try telling that to Thorsten

Postcard From Capri, your upcoming videogame vacation

More videogames should be set in the places their creators want to go on vacation. I’m not sure if the person behind Postcard From Capri wants to travel to the Italian island of the game’s namesake but, hell, after having seen the work-in-progress screenshots, I know now that I certainly want to go

Everything’s (not) alright on the VR front, apparently

On the occasion of CES, the annual “consumer” electronics extravaganza in Las Vegas, murmurs started to be heard about whether virtual reality headsets were all that useful, particularly at the prices at which they are being sold. Better late than never. CNN, however, is here to distract from the do

The world’s most complex problems, now in emoji

Step into the bustling streets of Grand Theft Auto 5’s Los Santos, or one of the many sun-dappled, monster-rich forests in The Witcher 3. These worlds are so fully realized, and at their best so compellingly true-to-life, that it’s easy to forget that all games, when stripped of the bells and whistl

Behold the Berserk composer’s lost cyberpunk anthem

With last week’s announcement that the renowned, metal-as-fuck series Berserk would return later this year, it brought to mind some of the genre’s most austere compositions. “Theme of Guts”, named after Berserk’s main character, is a sedate, moving electro-vapor hymn from composer Susumu Hirasawa. N

The biofeedback games made to improve our well-being

This article is part of a collaboration with iQ by Intel. When Space Invaders dropped into Japanese arcades, the alien shooting gallery was such a phenomenon that the 100 yen piece, the equivalent of an American quarter, became a rarity. The game’s action was straightforward and exacting, and the na

Overland envisions Edward Hopper’s America as an altogether filthier place

America as depicted in the work of the American realist painter Edward Hopper is almost unbearably quaint. The majority of his paintings and prints involve remarkably calm, perhaps lonely, people leading blissfully mundane existences in vintage diners, full service gas stations, and excessively tidy

Apocalypse Now (& Again)

In English, the word “apocalypse”—ety. Greek, n. apo (un-) + kaluptein (-veil)—has three non-exclusive uses. The first and most common is simply the end of the world, whether by divine punishment or whatever transpires in movies directed by Roland Emmerich. The second is any form of calamity, repres

Quiet as a Stone will evoke humanity’s architectural awakening

We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were

North Korea isn’t playing

North Korea dropped a bomb. “It was confirmed that the H-bomb test, conducted in a safe and perfect manner, had no adverse impact on the ecological environment,” Pyongyang announced, by way of the Korean Central News Agency. “The initial analysis is not consistent with the claim the regime has made

A love letter to the stony architecture of Ico

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. In Ruins (PC, Mac) TOM BETTS The craggy, mysterious ruins of Ico’s fortress-like castle are known for their wind-blown eeriness. Tom Betts has taken that game’s architecture and used its melan

How virtual reality will push PCs to their limit

This article is part of a collaboration with iQ by Intel. Today, almost everyone can access entertainment on their PCs, consoles, tablets and smartphones. Anyone eager to own a new virtual reality headset, however, must first find out if their trusty computer is up to the task. Oculus released its c

Self-driving cars won’t kill mass transit: they’ll save it

Google is an optimistic company. Presenting itself as Silicon Valley’s version of Disney’s imagineers, the tech giant consistently predicts a future where its innovations drastically change the way we approach everyday activities. To be fair, advancements like its widely-used Android operating syste