What if all videogames were Breakout?

Pippin Barr is a stalwart example of a videogame scientist. He’s one of only a few who fit that title—people who constantly experiment with videogames, testing their boundaries, remixing their components, taking curious lines of thought to their furthest iteration. Take his latest as an example. Cal

In praise of the “bad” design of Tharsis

Tharsis begins with an event of astronomical improbability. Somewhere in the interplanetary medium, a meteoroid floating through space at 25 miles a second occupies the same bit of spacetime as the spaceship Inktomi, which is hurtling towards Mars at 11 miles a second. The ship and its crew have bee

The tricky legal problem of videogames depicting historical figures

Games that seek to represent significant historical phenomena are, by their very nature, reductive. Real-time gameplay is, Timebound’s multi-year push notifications notwithstanding, not on the table. Beyond the time imperative, creative works must also make narrative and dramatic choices. These cons

How depth-sensing technology is changing videogames

This article is part of a collaboration with iQ by Intel. For anyone who has tried to get down to a catchy pop song while holding a controller during a round of Just Dance, or missed a clutch tennis shot because the Wii didn’t sense the swing, hands-free depth-sensing technology is a saving grace. W

Californium brings Philip K. Dick’s vision of the world to life

“Life in Anaheim, California, was a commercial for itself, endlessly replayed. Nothing changed; it just spread out farther and farther in the form of neon ooze. What there was always more of had been congealed into permanence long ago, as if the automatic factory that cranked out these objects had j

The problem with empathy games

This article is part of a collaboration with iQ by Intel. A niche genre of videogames hopes to inspire players to walk a mile in someone else’s shoes, leading to an important discussion about how players experience empathy. Biofeedback videogames feed off players’ physiological responses, impacting

Radical Rockits is out to make the jetpack fun again

Pity the poor jetpack, forever stuck at the dweeby-but-not-practical stage of technological development. Sure, the jetpack looked neat when Buck Rogers used one to zoom through the sky in a 1928 edition of the comic series Amazing Stories, but it’s basically all been downhill since then. In order to

Shut Up, DOOM 3

This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at the most recent addition to the legendary first-person-shooter series, DOOM. I know DOOM has a contingent of fans and critics who e

Oxenfree glows with teenage charm

The internet has been quietly buzzing about Oxenfree. Its status is held as the next über-cool opus of teenage ennui. But, for a second, forget all of that. Let’s just look at the damn thing. Oxenfree takes place on a small island in the Pacific Northwest; a tourist spot frequented after dark by loc

Horror lurks behind the nighttime driving of Dead End Road

There’s something existentially terrifying about driving at night. For my money, it has to do with that unpleasant combination of velocity and darkness. The swath cut by your headlights is only enough to catch fleeting images. Is that a hitchhiker you see on the side of the road, or an unnervingly c

Monarch Black to bring grace and lasers to the flight of a butterfly

It’s a shame Monarch Black isn’t more committed to going slow. When it does, as in the first 30 seconds of its trailer, it almost has an Ozu-like sense of the beauty in stillness (or, to be correct, a slow-tracking camera). We watch a butterfly, tiny in the widescreen demarcation of the frame, dista

Artist uses GTA V to investigate the motivation behind modern terrorism

There is no logic to it, but it happens with enough regularity to be memorable: A tragedy occurs, and days later, journalists report that if it wasn’t for a quirk of fate it might have taken another victim. To wit, Dutch cyclist Maarten de Jong switched flights from Malaysian Airlines flights MH370

Oxenfree’s supernatural teenage drama will also become a movie

Have you played Oxenfree yet? Probably not, given that it comes out today. Do you think you’ll play it, or just wait for the movie? Oh! I forgot to tell you—turns out there might be a movie in the works. This seems fitting given that Sean Krankel and Adam Hines, the two founders of Night School Stud

Dig into the brilliant, quiet death of DYG

A faceless figure stands in a field. The shovel tight in grip, its body rises up and down in exhaustion. It lifts the shovel, attempting to dig a hole beneath its feet. The figure is successful and sinks slowly into the earth. But then it fails: the loud ding of the shovel hitting the hard ground ri

What could an Indian videogame identity look like?

This article is part of a collaboration with iQ by Intel. Indian game development is booming—or at least it is compared to where it was just a decade ago. Shailesh Prabhu, founder of Yellow Monkey studio and a lead designer on their isometric puzzle game Socioball, says that, “When I started working

Videogame architecture is failing the poor of the world

As an architect, Alejandro Aravena traffics in a sort of obviousness that only becomes apparent in hindsight. The Chilean’s best works gradually reveal themselves to be fundamentally explainable. This, one might argue, is a more compelling magic trick than the eternal mystery of how some of his coll

Tinder matchmaking is more like Warcraft than you might think

“Don’t hate the player, hate the game,” says the pick-up artist. “I’ve just got more game than you,” says your roommate who wears too much cologne. Comparisons between dating and gaming are commonplace in our web-obsessed culture, and thanks to a recent profile on Tinder from Fast Company, it turns

Explore dreamlike remixes of New York City’s early 20th century apartments

The idea of the New York City apartment as we know it had yet to be established at the end of the 19th century. The inhabitants of huge multi-occupant living spaces were mostly low-income immigrant families, isolated physically and culturally. The change began with Jacob Riis’s 1890 book How the Oth

Rocket League blasts into the world of esports

This article is part of a collaboration with iQ by Intel. The easy-to-learn “cars playing soccer” game brings the spectator-friendly accessibility of traditional sports to the technological world of competitive gaming. Anyone who’s had to suffer through watching a friend or significant other play “j

The game of grief

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. That Dragon, Cancer (PC, Mac) NUMINOUS GAMES Many people pretend to know how you should grieve. Endless self-help books and articles give instructions on what’s “normal” and “healthy” and “exp

Rainbow Six Siege isn’t happy playing pretend soldiers

I unfurl a breaching charge like a gift, placing its sealed canvas against a boarded-up wall and letting the adhesive do its work. I huddle flat against a clear section of the same wall, switching the zoom on my scope, and pull the trigger. The glorified garment bag of an explosive bursts in fire an

What are VR music videos good for?

Top Chef notwithstanding, it is rarely advisable to see how a sausage is made. This is not a new aphorism—aphorisms are rarely new—but technology has given it new resonance. It has never been easier to distribute bonus content, to be ‘closer’ to artists, and to see heretofore-mysterious processes. A

Between Me and the Night promises magical realism with spooky undertones

When you’re a kid, monsters aren’t just something you entertain as a distant possibility—there are times when you’re, like, 90 percent sure they’re actually there. I can remember several nights lying awake in bed in my childhood home, unable to close my eyes because of my deep conviction that someth

Blackstar won’t tell you how to die

I spent a lot of time this week listening to “Subterraneans,” the last song on 1977’s Low, by David Bowie. I didn’t know what else to do. Like a lot of other people, I had a feeling—this response to death we all have, with varying degrees of terror and/or sadness attached to it—combined with the use

If only Congress worked more like this game

A new teaser for Netflix’s House of Cards plays like a highlight reel of protagonist Frank Underwood’s most heinous exploits. As the show prepares to drag itself into a fourth season this March, it’s worth remembering not just how villainous Frank’s rise to power was, but also how ludicrously easy.