Practice patience with painterly, puzzle-like swordplay

The format of a mobile game is pretty well-honed by now. From Super Hexagon (2012) to Crossy Road (2014), the games we play on our phones are (for the most part) broken up into short-and-sweet attempts to break high scores. When they were new, maybe we imagined spending more time in waiting rooms th

See through Ned Kelly’s eyes in this videogame

Ned Kelly is prime videogame material. A man who commanded a gang, set-up a hideout in the Australian bush, and donned iconic homemade steel armor in his final showdown with the police. The bushranger and his tale lends itself to being fastened to the hallmarks of any violent, open-world game. In fa

LARPing for Social Good: The Power of Live Action Role Play

This article is part of a collaboration with iQ by Intel. Fantasy entertainment once considered only for children has evolved into a social tool for diversity. LARPing inspires empathy and understanding for gender identity and oppression issues. When Anna Anthropy created Dys4ia (2012), an autobiogr

No Man’s Sky finally revealing its mysteries when it launches this June

It’s been a little over two years since ambitious space exploration game No Man’s Sky, with its “planet-sized planets” and “universe-sized universe,” was first announced back in December of 2013. Since then, the game’s trailers and various press showings have been great at capturing the imagination,

The Cave as Canvas: A Review of Far Cry Primal

Those who remember Banjo-Tooie (2000) with great fondness, as I do, may remember the ceaseless, bitter conflict between the Unga Bungas and the Oogle Boogles. The Unga Bungas are a warlike people, barely more than sentient beards with clubs; they get very mad when you try to sneak into their cave an

New writing app deletes your work if you don’t concentrate

I’ve never been a writing-within-hours-of-the-deadline type of person. In college, I was probably an anomaly of a student. I’d write my papers in advance, then pop into my professors’ office hours for feedback before turning in a final draft. Some peers called me an overachiever. Others had no idea

Internet-connected toys spark a new era of play

This article is part of a collaboration with iQ by Intel. From building blocks to Cabbage Patch Kids, children’s toys have often relied on the player’s active imagination. A new era of touchscreen cubes, rolling robots and other Internet-connected toys engage kids, teaching them about the world. Ove

Fighting game will pit Darwin against Tesla in brutal fisticuffs

Science Kombat, an upcoming newsgame created by Fred Di Giacomo Rocha and Otavio Cohen from Brazil’s Superinteressante science and culture magazine, aims to teach players about some of history’s greatest minds not by handing them a dry quiz, but by having a select group of notable scientists beat th

Street Fighter V is for lovers

“ANOTHER FIGHT IS COMING YOUR WAY!” This is the siren sound of a Street Fighter match: two people getting ready to know each other without ever meeting. No matter how you dress it, Street Fighter V is an intimate experience dispersed globally. This Street Fighter has the distinction of a purely at-h

BalanCity will challenge you to build an entire city on a seesaw

BalanCity, due out this summer, touches upon one of the major difficulties with constructing a city, one that videogames often miss out: fighting against uneven foundations. The concept of the game is deliriously absurd—mount a mass of buildings atop a seesaw—earning the creators the right to summar

Of carnage and cannibals: The lawless wilds of Rust

No arts; no letters; no society; and […] worst of all, continual fear, and the danger of violent death; the life of man [is] solitary, poor, nasty, brutish and short”, so says Thomas Hobbes, describing his conception of the “State of Nature” in Leviathan (1651). This quote is one of the first things

Where Cards Fall to be a wistful journey through adolescence

For Sam Rosenthal, the best part of building a house out of cards is the pile it leaves after it falls. “The cards remain intact amidst the disorder, waiting for an architect to make them stand again,” he tells The Verge. It’s in this that Rosenthal sees a metaphor, one that corresponds to his life

Jason Rohrer’s personal games get their own museum retrospective

The Davis Museum at Wellesley College is now exhibiting The Game Worlds of Jason Rohrer until June 26th, 2016. It’s a retrospective of Rohrer’s unique videogames, exemplified by his earlier works such as the semi-autobiographical 2D sidescroller Gravitation (2008) which explores, in Rohrer’s own wor

Printable Firewatch maps add a new challenge to the game

With its 1989 setting and focus on exploring the wilderness of the American West, Firewatch recalls a time before cell phones and GPS were common tools among those looking for adventure. Before Siri, the best option most travelers had for finding out how to get somewhere was still the simple paper m

The forgotten politics behind Contra’s name

Do a quick Google search of “contra.” Browsing the first few pages, you should see a saturation of links about the videogame—the now-primary version of the word—sprinkled with other definitions. Next in the deck is contra as preposition: “against, contrary, or opposed to,” suitingly enough. Then, a

A classic arcade game gets the SUPERHOT treatment

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. PUSER TOH (PC, Mac, Linux) SOS SOSOWSKI With the arrival of the Polish-made first-person shooter SUPERHOT, fellow Polish game creator Sos Sosowski decided to make a small tribute to the game’s

The Outsider Art of Dominions 4

In 1947, French painter and sculptor Jean Dubuffet coined the term art brut, or “raw art” when translated to English. It was used to describe, by his own definition, “Those works created from solitude and from pure and authentic creative impulses—where the worries of competition, acclaim and social

Creators of The Novelist want you to avoid freezing to death next

Orthogonal Games, the studio behind 2013’s The Novelist, has announced its next project, called Near Death. It presents a simple premise: Your plane has crashed in Antarctica. You’re cold, you’re alone, and it’s dark. There’s an abandoned research station within walking distance. Try not to die. It’

The Art of Escape

This article was funded with support from Longreads members. * * * No one wore stripes that spring and summer in Leavenworth. Stripes were for rule breakers, and no one was breaking the rules. “Baseball As A Corrective” read the front page of the New York Times that May. It was 1912 and “the magic o

How female modders are bringing better diversity to videogames

For as long as we’ve had games, we’ve had mods. They’re an integral and maybe necessary part of gaming, used either to personalize an experience or simply as a creative outlet. As a South Asian, I’ve banked on mods to make characters that actually look like me and not a version of myself that looks

Football players now use 360-degree video to improve their skills

This article is part of a collaboration with iQ by Intel. A former NFL kicker is using cutting-edge virtual reality videos to help players and coaches train better, faster, and smarter. Last year proved to be a banner year for athletics-related technological advances. A slew of smart helmets and wea

DJ transforms Sonic The Hedgehog sounds into house music

In a new interview with FACT, producer Tony Donson says, “I feel that maybe I’m the only producer within the contemporary music platform that’s using that sound chip.” He’s speaking of the Yamaha YM2612, the chip found in the Sega Genesis (or Mega Drive) from back in the early ’90s, and so when it i

Layers of Fear can’t transform the tortured artist trope

On January 2nd, George R.R. Martin came clean with his readers about his progress on the sixth book of A Song of Ice and Fire (1996-present): Winds of Winter would not be published before season 6 of Game of Thrones (2011-present) goes to air on HBO. Readers could choose not to watch the show as it

Computational artist creates a nightmare of writhing bodies

A mass of speedo-clad elastic men floating in space—just human enough to be unsettling. They don’t move of their own volition but, rather, succumb to the physics of zero gravity, writhing and contorting around each other. It’s as as if an astronaut has sneaked her childhood collection of Stretch Arm

Experience the difficulty of seeking asylum in a beguiling virtual city

That NORTH is about the current climate surrounding mass immigration is about as obvious as a sledgehammer to the face. It’s coated in 80s synth-pop sci-fi as if to cover it up but there’s no denying it. You are a person in an overwhelmingly foreign city. You must learn the customs of this new cultu