This article is part of a collaboration with iQ by Intel. In the 2013 film Her, protagonist Theodore plays a videogame where he is surprised by a wild, swearing artificially intelligent cartoon character. The foul-mouthed little alien launches into a conversation with Theodore, remaining stubbornly
RŌA is best seen rather than described. But, as I have to use words, I’ll say that my first impressions of it were that it looks like someone turned datamoshing into a videogame (if you don’t know what datamoshing is, there’s a whole site dedicated to it). Colors belch into each other across the scr
Visiontrick Media has revealed that its “fourth-person” puzzle adventure Pavilion is getting eye-tracking controls. The studio teamed up with eye-tracking specialist company Tobii to develop a way for the game to be played solely with your gaze—no keyboard or mouse needed. This is, obviously, a big
Three years on and people are still finding new ways to look at Grand Theft Auto V (2013). This time its French digital artist Hugo Arcier who has reinterpreted the game’s world without a population. He calls it GHOST CITY—a video installation that was first shown at his exhibition “Fantômes numériq
Tobias Zarges wants to experiment with the videogame form and its capacity to be art. This comes natural to him as a student of fine art, design, and music at Kunsthochschule Kassel in Germany. To this end, he’s working with programmer Moritz Eberl on Close, an upcoming game about exploration and ex