Nite Fite is a game that doesn’t need you

Playing videogames is overrated. This is, I’ll grant you, not a position that videogame writers tend to take. In varying measures, we are known to value continued employment, professional relevance, and the grudging tolerance of our readers. There are, however, pleasures to be gleaned from videogame

Nadia Was Here plans to dish out 8-bit existentialism

I’ll be honest: if the world imploded in a deadly apocalypse every 100 years without fail, I would probably live my life beneath my bedsheets, refusing to do any work or, actually, anything at all. Any mark I’d make on the world would be erased with my existence, so what’s the point in getting out o

Deidia, a love letter to broken games and abandonware

When Barch released DEIOS back in 2014 there was something immediately off about it. It proposed that you were a man. It proposed that this man assembled guns from hundreds of possible parts. It proposed that with one of these guns this man would shoot gods until they were dead. But all the guns wer

A new and wild audiovisual instrument requires no skill to play

The Mayhem Machine, a new musical instrument created by Marieke Verbiesen from the Netherlands, allows for its audience to interact not only musically but visually as well. “It functions like a musical instrument, but instead of just steering sound, you steer animation as well, and the machine lets

IGX spotlights potential for the gaming industry in India

This article is part of a collaboration with iQ by Intel. On a warm November morning last year in Mumbai, a crowd of thousands of curious young people queued up on the street for a chance to try out the latest and greatest in videogames. Some were decked out in cosplay outfits, others came dressed l

Badiya hopes to change Arabic representation in videogames

“Sometimes showing things just the way they really are is the biggest contribution you can make toward the cause,” explains Ahmad Jadallah, the director of development at Saudi Arabian studio Semaphore. He’s looking to help fix representation of the Arab world in videogames, and hopes that his team’

Visions of hell: Dark Souls’s cultural heritage

It’s the trees; the twisted, whorled trees, their skeletal branches raking the belly of the looming sky. Those are Caspar David Friedrich trees, unmistakably corkscrewed and bent. They rise out of collapsing stonework just like Friedrich’s do, and are touched by the same fading light, decapitated by

Ancient Syrian arch destroyed by ISIS recreated with 3D printing

The issue of whether replicas in restoration are or should be desired is a hotly debated topic. With a replica of Palmyra’s Arch of Triumph, which was destroyed by Daesh (Isis) last October, being unveiled in Trafalgar Square as part of World Heritage Week, this debate is brought back into the fore.

Bat simulator realizes echolocation in Tron-like neon

Tron (1982) is a dope science-fiction film. Maybe it’s the dopest sci-fi film. And maybe it would be even doper if it starred a bat, instead of a digitized Jeff Bridges on a lightcycle. In the game Winging It that exact fantasy is realized. After booting up Winging It, my screen turned dark—which is

Iron Man’s suit designer is now working on actual space suits

All space travel is fiction. Alright, it’s not fake in the “we didn’t go to the moon” sense of the term, but it necessarily involves the creation of tales to justify what remains a riotously expensive undertaking. “Major achievements in space contribute to the national prestige,” American Secretary

Visit the latest haunted cities from the queen of horror games

Further cementing herself as an architecture goddess, Kitty Horrorshow has publicly released a collection of three games and a flash-fiction story called Haunted Cities. These were all projects originally made as exclusive rewards for those backing her on Patreon for $5 a month, the deal being that

Uncharted 4 has no regrets

There’s a brief moment in the first hour of Uncharted 4: A Thief’s End where Nathan Drake, a retired treasure hunter, combs through the artifacts from his adventures that he keeps in his attic. The space is ruined with meticulous clutter—each individual relic a callback to some grand excursion—and a

Don’t Kill Her turns murder mystery into a hand-drawn delight

Call him Wuthrer, call him Wuthrer Cuany—call him any name you like. Just don’t call him conventional or compromising. The Swiss artist’s latest project, Don’t Kill Her, is an ostensibly two-dimensional adventure game drawn entirely in pencil. The title is up for vote on Steam Greenlight and is curr

Map slippage is real, and it’s about to matter

If an object does not exist on a map, does it exist at all? Do you? You can see it with your own two eyes, and yet it is exists outside your world. In the early days of mapping, when much of the world was unknown, such discoveries simply expanded the known universe. There was a world beyond maps. Bu

Tale of Tales explains why it’s bringing Christian art to virtual reality

Since being successfully funded on Kickstarter in October 2015, details on Tale of Tales’s latest project, a digital collection of animated Christian dioramas titled Cathedral in the Clouds, have been light. “We haven’t produced anything yet,” explains co-creator Michaël  Samyn, who is working on Ca

Cultural representation in Assassin’s Creed Chronicles: India

This article is part of a collaboration with iQ by Intel. India is a diverse country, home to some 3499 separate communities and 325 different languages and dialects, according to one anthropological survey. But representation of the region in videogames has been lazy at best and non-existent at wor

Hitchcock’s Psycho is getting a horror game homage

Legendary filmmaker Alfred Hitchcock’s Psycho (1960) is a classic. Psycho made waves in a magnitude of ways: like killing off its female lead in the shocking first third in the pivotal shower scene, displaying sex and violence interchangeably within a mainstream film, among other, ever-shadowy film

In Defense of the 3D Platformer

Let me say it up front: the new Ratchet and Clank remake is magnificent. It also feels extremely strange, as though it hails from a parallel universe that isn’t quite our own. In this universe, the 3D platformer is ascendant. Good games are defined by everything it has in abundance: by the quality o

Weekend Reading: Tears of War – Ultimate Edition

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Kill Screen Fest’s scholars program to bring more women into gaming

Apply for the Kill Screen Festival Scholars Program here.  /// The internet makes it easier than ever for people at all skill levels to promote and distribute their art. This culture of creation has enabled a diverse community of game creators and studios to flourish, and for stories that are sorely

New videogame thriller takes its cues from The Twilight Zone

“You had a good life. But things changed,” explains the narrator of Asemblance as you begin your descent into a world of reconstructed memories. The machine asks how much of your past life you remember, then: “Are you sure you want to remember?” Last year, Niles Sankey founded Nilo Studios out of a

The creator of Persona on life, Japanese culture, and the unconscious

This article is part of a collaboration with iQ by Intel. In the crowded world of Japanese role-playing games (JRPGs), the critically acclaimed Persona series has stood out for a decade and counting. Defying conventions established by other popular franchises like Final Fantasy, the series forgoes t

Using videogames to fight against the world’s nastiest diseases

Viruses and diseases in videogames are usually the kind that turn you or others into a zombie. the Resident Evil franchise has over a dozen different viruses that all turn you into a dangerous mutant. The Last of Us (2013) had a virus that destroyed the world and caused some people to become mushroo

Play a dating sim about hooking up with erotic architecture

It’s very likely that I fucked a building last night. Now, hold up, I don’t know if I did. We hooked up and then I’m not sure what happened. Unfortunately, the erotic architecture dating sim Tectr doesn’t go beyond depicting your conversation with hot local masonry on a Tinder-style app, and into th