The summer’s biggest Counter-Strike LAN imploded in a major way

On paper, ESL One Cologne had all the makings of a successful Counter-Strike: Global Offensive (2012) tournament. The in-game production was led by PGL, a company that Dota 2 fans liked so much they begged Valve to retain it for every event after the Manila Major. PGL succeeded at the Manila Major t

The game about female sexuality that Apple wouldn’t touch

La Petite Mort is a smartphone game about timing, communication, and being generous. It’s also a game about sex, female pleasure, and sensuality. As is expected with pretty much any game about female sexuality, Apple rejected La Petite Mort for publication on its App Store on the grounds that it was

This speedrun melts Pokemon into primordial goo

The appeal of live broadcasted speedrunning events isn’t always clear. But, first and foremost, these bi-annual speedrun events are showcases of knowledge, skill, and rote memorization. At this year’s week-long Summer Games Done Quick event, which just wrapped up this weekend, there were the obvious

A bunch of games just arrived to provide a wider representation of love

The second installment of the International Love Ultimatum game jam (iluJam) has ended, gracing us with a variety of games about love in many shapes and sizes. This year saw a slightly bigger turn out with six more entries than the inaugural jam last year. Although the number of entries may be small

Great Cascade gets a new name, still looking to fix open-world games

Upcoming open-world game Great Cascade has been renamed Thousand Threads. The reason for the title change is due to a copyrighted game having a similar name. And so, in order to avoid confusion, Seamount Games changed the name, which is inspired by a quotation from Herman Melville. “Ye cannot live f

Xbox Avatars acknowledge wheelchair users at long last

Creating digital avatars to represent your identity was a big part of the Xbox 360 consoles, allowing users to customize their online appearance through a stylized caricature of themselves. With the introduction of the Xbox One, this feature was taken away briefly before being brought back with an u

Get ready to jack in to Quadrilateral Cowboy later this month

Quadrilateral Cowboy, the next game from prolific game maker Brendon Chung, is coming out for Windows PCs on July 25th. That is very soon. Unfortunately, if you’re running Linux or OSX you’ll have to wait until September this year to get the game. Still, that isn’t too long… right? Chung is probably

The importance of frame-rate to a Counter-Strike pro

This article is part of a collaboration with iQ by Intel. Improving skills led “n0thing” into competitive esports, but fine-tuning his PC helps him outplay others. Jordan “n0thing” Gilbert was 16 when he gave up ice hockey to focus on conquering a new, uncharted frontier: the competitive esports wor

RE.CO.N takes sci-fi tropes back to the PS1 era

When you open up RE.CO.N, the second place entry in the Indie Vault Game Jam, the first thing you see is blocky grass and butterflies. Your player character is wearing a cute little hat. You have to throw things at a pig to get him to move out of your way, and then tread carefully through a yard to

Fear not, Pokémon will save the planet

Pokémon has a complex relationship with nature. It’s among the most explicit and enthusiastic depictions of natural history in kid-oriented pop culture, but environmental educators begrudge its popularity. The series gains species while our planet loses them, and that somehow feels like a bad trade—

Arms of Telos is all about the thrill of moving at blistering speed

There’s an almost innately satisfying thrill in going fast, in moving beyond the limits of our biology. You see it in the one-upmanship of supercar speed specs, touting how rapidly the newest model can roar from 0 to 60 and push past the 200mph mark. In the excitement of plummeting towards the earth

Somewhere is back, and it has new, surreal images to show you

The two-person Studio Oleomingus has resumed work on Somewhere, their first person exploration game set in an alternative Colonial India. To demonstrate, they’ve given us a new peek at an environment in their surreal polygonal world. The first screenshot shows off a car, maybe from the early ’60s, b

Calling all Buffy fans: A videogame made in the style of a vampire TV show

For most of the last decade it was zombies that seemed to take over videogames. Almost every game from forklift simulators to open-world cowboy experiences have had zombies show up in them. These non-living monsters are everywhere and their popularity doesn’t seem to be dying. But there is another u

No Truce With The Furies is the isometric RPG to look out for

A revolution-wrecked port city. An enthusiastic policeman out of his depth. “Neither fantasy, history, nor any kind of -punk.” Helmed by a “chronically success-impaired” science-fiction writer and describing itself as a combination of Planescape: Torment (1999), Call of Duty: Infinite Warfare, and K

The mixed reality mods that are changing Minecraft

This article is part of a collaboration with iQ by Intel. More than 20 million people use their imaginations to create endless virtual worlds in Minecraft (2009). Unlike most games, however, players (rather than developers) push the boundaries of Minecraft’s expansiveness. They build everything from

The Lion’s Song takes you back in time to tackle creative block

There are a lot of adventure games that can leave you feeling stumped. Scanning the environments, trying to wedge objects together like a baby mashing toys, clicking up and down the page like the moving parts of a fax machine before giving up, perhaps indefinitely. Maybe this frustration is where th

Civilization is coming to classrooms, and that’s a bad idea

If you wanted to find a small, distilled encapsulation of the Civilization series of grand-scale strategy games, you need go no farther than the musical trailer for Civilization IV’s (2005) original game and its theme song, “Baba Yetu.” The trailer depicts—as only Civilization can—the vast scope of

Weekend Reading: Question-Phrased-Headlines of the Sphinx

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Anna Anthropy’s new book aims to teach game design to kids

Game maker Anna Anthropy is no stranger to book publishing. She’s contributed to multiple anthologies in the past, including Merritt Kopas’s Videogames for Humans (2015) and Seven Stories Press’s The State of Play (2015). She’s also written multiple works of her own, including 2012’s Rise of the Vid

New female detective game seeks to right L.A. Noire’s wrongs

Ben Wander, a game developer with experience at BioWare and Visceral Games, has wanted to make a game about the 1920s for a while. After years of ogling independent game makers from afar, he finally dove in with a short demo of his upcoming detective game. The premise is that you have to interrogate

Thank god the new God of War isn’t set in Ancient Egypt

When Sony kicked off their E3 press conference this year by announcing a new God of War game, it confirmed rumors that Kratos would be taking his God-slaying talents North to Scandinavia. It was later revealed that developer Santa Monica Studio had also considered Ancient Egypt as a possible setting

It might be impossible to stop grinning at Burrito Galaxy

When someone talks about nostalgia in videogames, there’s a solid chance they’ll also be talking about Metroidvanias or slick indie platformers. Super Meat Boy (2010) ends up being notable for its tight air control and precise jumps—the weird setting and throwback cutscenes are kind of a bonus. But

Paradise Lost reimagined as a SNES game

The SNES JRPG aesthetic has always had a certain charm. From chiptune album covers to horror stories about haunted game cartridges, many artists seem to gravitate towards the pixel art found throughout Nintendo’s RPG releases of yesteryear. What appears as a simple solution to the console’s limited

New videogame asks: do we really need academics to study videogames?

When I was born late into 1990, the Super Nintendo had already been released in its home country of Japan. Over here in the States, Super Mario Bros. (1985) had already been entertaining my parents for years. Pong (1972) had entertained my pastor, and Tron (1982) had already hit theaters to the coll