Gareth Wrighton: Breaking Fashion's Virtual Reality

Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.

Ines Alpha:The future of makeup is 3D

Paris-based artist Ines Alpha pushes the boundaries of beauty and self-expression through 3D virtual makeup, creating otherworldly digital adornments that transform social media into a canvas for radical self-expression.

Jacky Connolly: Mining memories for suburban fantasies

: Artist Jacky Connolly transforms The Sims into a cinematic medium, crafting moody digital films that reimagine her Hudson Valley upbringing through leisurely suburban vignettes that blur the boundaries between memory, virtuality, and place.

Carson Lynn: Sculpting with virtual light

Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.

Alfatih: Cracking open digital utopias

Artist Alfatih explores the liminal space between physical and digital identities through GTA machinima, AR filters, and wearable prosthetics, questioning the supposed neutrality of virtual spaces while creating works that blur the boundaries between fashion, gaming, and digital art.

Nicole He: Talking to computers

Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.

The Swing and the Super Ball

The legendary design duo Ray and Charles Eames drew inspiration from toys like Super Balls and tops, viewing play as essential to innovation and creative thinking.