Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.
Artist Leo Castañeda bridges painting and game design in his project "Levels and Bosses," creating innovative gameplay mechanics that challenge colonial structures while drawing from his South American artistic heritage.
Artist Gayatri Kodikal transforms an archaeological mystery of a severed hand into an immersive game installation that challenges Western notions of time and history while weaving together colonial narratives, resistance stories, and South Asian perspectives.
hrough AJ Contrast, Zahra Rasool leads Emmy-nominated immersive journalism that centers marginalized voices. Her groundbreaking work "Still Here" examines incarceration and gentrification through collaborative storytelling with formerly incarcerated women.
Artist and educator Salome Asega creates embodied digital experiences that bridge technology with cultural heritage, while building inclusive tech education spaces through her work at POWRPLNT and the Ford Foundation.
Paris-based artist Ines Alpha pushes the boundaries of beauty and self-expression through 3D virtual makeup, creating otherworldly digital adornments that transform social media into a canvas for radical self-expression.
: Artist Jacky Connolly transforms The Sims into a cinematic medium, crafting moody digital films that reimagine her Hudson Valley upbringing through leisurely suburban vignettes that blur the boundaries between memory, virtuality, and place.
Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.
In discussing their influences, SCRNPRNT's Milan and Neilson Koerner-Safrata bridge the worlds of experimental games and contemporary art, exploring how anxiety, flow states, and institutional critique can manifest through interactive experiences.
Through projects like Bot or Not and Internet as a City, design collective Foreign Objects examines what it means to live in a networked world, creating participatory experiences that blend architectural thinking, interface design, and social critique.
Artist Alfatih explores the liminal space between physical and digital identities through GTA machinima, AR filters, and wearable prosthetics, questioning the supposed neutrality of virtual spaces while creating works that blur the boundaries between fashion, gaming, and digital art.
Yasmin Elayat, co-founder of Scatter, pioneers volumetric filmmaking technology that merges creative storytelling with accessible 3D capture tools for immersive experiences.
Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.
Elizabeth LaPensée integrates Indigenous knowledge into game design, creating experiences that honor traditional ways of knowing while addressing contemporary issues.
Glasgow-based clothing brand Party Chat partners with new media artist Alfatih to transform Grand Theft Auto into a surreal corporate dreamscape for their Work Force collection.
Art collective Keiken creates speculative futures in Unreal Engine, examining digital identity and climate change through magical realist CGI narratives and virtual performances.
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
British-Egyptian artist Kareem Ettouney translates fine art sensibilities into interactive systems, transforming Dreams into a canvas where technology meets Mediterranean warmth.
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
Neil Mendoza merges physical sculpture with creative coding to craft whimsical robotic installations that transform everyday objects into provocative commentaries on technology.
The legendary design duo Ray and Charles Eames drew inspiration from toys like Super Balls and tops, viewing play as essential to innovation and creative thinking.
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.