Five Behind-the-Scenes Observations from Our Lawrence Lek Interview
Lawrence Lek creates cinematic game worlds that blur fiction and reality, using AI aesthetics and virtual architecture to examine our technological present.
Lawrence Lek creates cinematic game worlds that blur fiction and reality, using AI aesthetics and virtual architecture to examine our technological present.
Danny Snelson and I talk through Sagan Yee's mermaid hookup sim, Oleomingus's paradise, You+Pea's building plans and a Steel Battalion cockpit in a box.
The free Bartlett graduation project sets resolution against memory: some rooms return as coarse mosaics, others almost sharp.
Jeremiah Johnson’s site counts the days around 300 dated sets and releases, from his 1980 birth to a projected death in 2057.
Brad Hock and Andrea Laperni extend the Italian publisher’s catalog of printed play, timed to Lucca Comics & Games.