Philosophical mobile game reimagines Ingmar Bergman’s The Seventh Seal

Rocco Salvetti might be not your typical videogame maker. After studying philosophy, he decided he wanted a new adventure in IT. “I had a good job, but curiosity took over. I left and started all over,” he said. He moved from Italy to England, finding in London the right place to settle down and to

New study outlines gender inequality in movie dialogue

When film critics discuss the limited types of roles available to women, it can be tempting to try to debunk their arguments by listing counter-examples. “What about Ellen Ripley?” one might say. “What about Furiosa?” Unfortunately, a few well-written roles cannot make up for an overwhelming systemi

Hyperactive shooter DESYNC is made to resemble synesthesia

Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the

Hacker combines one of the best Sonic games with arguably the worst one

For the uninitiated, there are two things that Sonic the Hedgehog loves above all else: running really fast and collecting rings. The latter is such an integral part of the anthropomorphic blue hedgehog’s life that without just one, by simply touching him, he’ll die. This love affair is the primary

An upcoming shooter doesn’t let you aim your guns

Seraph is a shooter in which you don’t aim. It’s set to hit Steam Early Access this month and PlayStation 4 at a later date. But if you don’t want to wait until then to find out how it works, here, it’s simple: it’s a 2D side­scrolling shooter that aims and fires your guns for you, leaving you to fo