A third-person shooter in which you destroy thousands of robots using big guns and lots of bullets. That could be a description for both Binary Domain (2012) and Vanquish (2010). They’re both science-fiction and both published by SEGA. And each of them is styled in a way that might be described as “
Systems thinking is an approach to analysis, focusing on how different parts of a system relate to each other, and how they change over time and within the context of larger systems. That’s lot of words to process, but luckily Nicky Case has sketched up a great reflection on systems thinking in rela
When Ludum Dare announced the theme for its 35th game jam would be “shapeshift,” it triggered something within the mind of Deconstructeam’s creative director, Jordi de Paco: a memory about a short story he once read in the book Art & Fear: Observations on the Perils (and Rewards) of Artmaking (1993)
Jessie came into my life a couple of weeks ago. She was announced by her creators at PullString at the beginning of April as part of a conversation-based narrative game called Humani: Jessie’s Story, which you play on Facebook Messenger. You only need to say “hi” to meet Jessie, who is a 20-somethin
Created for the latest Ludum Dare game jam, the theme for which was “shapeshift,” Shadow of the Red Hand is a game made entirely out of shadow puppets. In it, the player’s hands take on the role of a rabbit, and must hop away from the evil “Red Hand of Doom” as it chases them through the ever-changi