The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleague
Guards in stealth games are idiots. We already know this. You can fire a couple bullets into the drones of Shadow Moses Island and they’ll respond with annoyance. You can unleash hell across the Hong Kong of Deus Ex and saunter into the police station a few minutes later. This is, of course, by desi
How much is this? This is not much. But it’s more of the new Simogo game, so we’re into it. Today the Device 6 and Year Walk devs published a blog post that essentially says, “We’ve been quiet for awhile; the reason for this is that we’ve chosen to be quiet.” It is not, in short, illuminating. Howe
I never thought I’d be so interested in the dust that kicks up behind someone running. It’s kind of a throwaway. It doesn’t really have any effect on anything. It’s there and then it’s not. But there’s something about the way that Friend & Foe’s new game Vane does it that’s got me watching dust over
Look at this guy. David Roentgen was a German cabinetmaker born 270 years ago. He appears to have a powdered wig, or at least old-timey curls in his hair. Check the gold frame on his portrait, etc. There is nothing cool about David Roentgen. And yet: David Roentgen is apparently the shit, because t
Big phones are increasingly the norm. And aside from the obvious challenges of these handheld obsidian monoliths—such as “Where do I stash this thing?”—there is a more concrete problem, an issue of design: the way you hold your (pitiful, obsolete) phone now is not going to be the way you hold one of