Oldboy’s legendary hallway scene, de-made as an NES game

The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleague

Simogo further teases their cryptic Device 6 follow-up The Sailor’s Dream

How much is this? This is not much.  But it’s more of the new Simogo game, so we’re into it. Today the Device 6 and Year Walk devs published a blog post that essentially says, “We’ve been quiet for awhile; the reason for this is that we’ve chosen to be quiet.” It is not, in short, illuminating. Howe

New Vane trailer is so pretty even its dust is pretty

I never thought I’d be so interested in the dust that kicks up behind someone running. It’s kind of a throwaway. It doesn’t really have any effect on anything. It’s there and then it’s not. But there’s something about the way that Friend & Foe’s new game Vane does it that’s got me watching dust over

David Roentgen was the Lebron James of designing cabinets

Look at this guy. David Roentgen was a German cabinetmaker born 270 years ago. He appears to have a powdered wig, or at least old-timey curls in his hair. Check the gold frame on his portrait, etc. There is nothing cool about David Roentgen.  And yet: David Roentgen is apparently the shit, because t

At least someone’s thinking of your thumbs

Big phones are increasingly the norm. And aside from the obvious challenges of these handheld obsidian monoliths—such as “Where do I stash this thing?”—there is a more concrete problem, an issue of design: the way you hold your (pitiful, obsolete) phone now is not going to be the way you hold one of