Some madcap designer made a roguelike that’s controlled by a synthesizer

The novelty of Crypt of the NecroDancer is that it spins the cruelty of the roguelike into a beat-matching formula. You have to hop across the grid-based dungeons and attack the beasts that get in your way to a rhythm. Looking at it now, Crypt of the NecroDancer is probably the friendliest way to in

The latest, swankiest flashlight design is inspired by a royal scepter

Brendan Keim was walking through the National Portrait Gallery in London last September when he stumbled upon a painting of a man with a long thin scepter. Intrigued, he snapped a photo and quickly sketched the object in his sketchbook, along with a note that it could make a pretty interesting light

Deus Ex Machina: The 30-year-old arthouse videogame that time forgot

Perhaps the most remarkable aspect of Mel Croucher’s Deus Ex Machina is how unremarkable it is. Although, that’s not quite true. Created way back in 1984, it’s among the first videogames to give rise to the “is it a game?” debate, while its author asserted its position as a piece of art and an “inte

Virtual reality may be coming to the courtroom

Most people do not want to be picked for jury duty. You have to take time off work. You’re made to sit around for hours. Wouldn’t it be better if jury duty consisted of exploring Link’s childhood village from Ocarina of Time in virtual reality?  Jury duty is unlikely to ever boil down to playing vid

Sature proves that painting and turn-based strategy can get along

Ian Sundstrom has managed the impossible. At least, in my mind he has. He has found a connection between painting and turn-based strategy. My mental landscape positions these two concepts at polar opposites: painting is joyous and expressive, while turn-based strategy is stern and composed. One is a

This week’s Playlist pick: Sound System II

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. SOUND SYSTEM II (BROWSER)  BY PIPPIN BARR  Music and videogames go together like peanut butter and jelly: the visceral experience of play magnified by an equally sensorial accompaniment. In So

Red Flags is a card game of perfect partners and terrible dates

You meet the person of your dreams. They have everything you want in a partner: a love for dogs, the ability to write poetry that is not in any way embarrassing, unrivalled loyalty, and a yacht. There’s just one catch. This potential match calls you by their ex’s name. And this isn’t an isolated inc