You guys, Porpentine wrote a game in Google Forms

Porpentine, the matriarch of experimental Twine games, is at it again. Known as the creator of games such as With Those We Love Alive (2014), Cry$tal Warrior Ke$ha (2013), and the XYZZY award-winning Howling Dogs (2012), her trademark is evocative prose and bold subject matter: she often discusses f

The Girl and the Robot ruins its own fairy tale

I feel like I’ve been playing this game all my life. I check the time—I’ve been trapped in this particular hell for probably two hours longer than necessary. And it’s all been on the same boss fight, running in seemingly endless circles as a small girl and her robot guardian. For a moment, I ponder

Aww, a game about lonely robots evokes the best children’s animation

A young boy, seen through a viewfinder, discusses the ocean with his mom. The screen buzzes; the boy disappears; two eyes blink open. They belong to a little metal carapace that scrambles around an empty room, tugging at switches and saying, “Hello?” The boy is nowhere to be found, but the bot keeps

The rise of women working in Indian videogames

This article is part of a collaboration with iQ by Intel. Many see gaming as a “boys’ club,” but Indian women are proving them wrong. Aside from the growing demographic of female players, Indian female game designers are also telling their own stories in innovative ways, showing just how creative th

Drive! Drive! Drive! is all killer, no filler

I don’t drive in real life. I can’t face it, the idea of having to pay that much attention to anything makes me anxious. The same is true of racing games: Forza, Gran Turismo, Burnout all get me a little nervous as they approach top speed. Drive! Drive! Drive! takes my anxiety and multiplies it tenf