Issue 01: No Fun
FEAR. GLUTTONY. PSYCHOSIS. FRUSTRATION. PAIN. SICKNESS. REJECTION. DISGUST. Welcome to the "No Fun" issue.
The No Fun Issue
FEAR. GLUTTONY. PSYCHOSIS. FRUSTRATION. PAIN. SICKNESS. REJECTION. DISGUST. Welcome to the "No Fun" issue.

Manufacturing Discomfort
Mark Essen (Messhof) creates games that thrive on discomfort, from the sickening drone of Randy Balma to the merciless difficulty of Flywrench. We explore how his background in art and film, and his preference for controlled randomness, shapes his uniquely unapproachable yet alluring designs.

I Am King of the Ogres
A Love Story

Videogame Feminist of the Decade
Why the Best Feminist of the Decade is You

Licking Her Boot
A talk with the independent gamemaker, critic, sadist, and creator of Mighty Jill Off, Calamity Annie, and Redder

Tura, Lost At Sea
I ended up in the ER convinced I was dying. Turns out I was having a panic attack — and EverQuest became the therapy no one prescribed me.
Some Russian
Call of Duty: Modern Warfare 2 has a different story to tell.

The Sound of Sickness
Audio designers on things that crash, squeal, vomit, and boom.

Axe to Grind
Hey, Guitar Hero prodigy! Thanks for making me feel like shit!

Every Choice Leads to Loss
Stephen Lavelle's games don't let you win—and that's the point. His rigged systems of loss reframe what games can say about control, grief, and the limits of choice.

Intensive Care
Krystian Majewski talks about identity, animation, and adventure in his game Trauma

Winner
Is competition such a bad thing?

Calling Off the Engagement
How a zombie game pulls me in and pushes me away
The Local Vocal
Turning Japanese dreams into Western realities.
Monday Morning
An ordinary morning, rendered as an all-text adventure in the key of Zork.
Editor’s Letter: No Fun
Simply put, games are no fun. So let’s talk about that.