Issue 06: Change
The Change Issue
GAMES IN TRANSITION: SOFT POWER AND SOFT TARGETS, BIOFEEDBACK ON THE COUCH, THE GERIATRIC ARCADE, AND ONE HUNGARIAN GAME STILL UNFINISHED AFTER 22 YEARS.
Editor's Letter: Change
Kill Screen’s editor marks a year of upheaval at the magazine, and a medium that has never once stopped changing shape.

The Colossus of Code
How games are finding their post-colonial soft touch.

Shoot to Will
JFK: Reloaded lets us recreate one of America’s greatest tragedies. It’s not as bad as you think.

Jogo Bonito
Can videogames solve Latin America’s woes? A savvy group of game lovers thinks so.

Extreme Measures
If making videogames turns into a science, where does that leave the art?

Can’t Stop, Won’t Stop
A 12-step process for gaming addicts.
Bearded, Bald, and Buttoned Up
How do you make games for Nana and Papoose? We asked some of the best game designers to create for the new geriatric age.

Your Mom Plays Skyrim
A son turned his mother’s Skyrim sessions into a Twitter feed, and her questions about thistles, stolen goods and 5,000 gold houses became the plainest argument for play there is.

Never Change
Ralph Baer, the father of modern videogames, has a lot on his mind.

I’m Your Pusher
A guide to liberating some change from the claw machine’s twisted sister.

No Quarters Given
Arcades are a memory of our youth and nostalgic nod to our future. One writer takes the long road from New Hampshire to central Florida and beyond.

Gone Baby Gone
Recycled for parts and left to sit, one arcade distributor’s old cabinets recall the shining past of coin-op gaming.

Calling Ahab
Social games call their power users “white whales.” Maybe we should call them chronic gamblers instead.

Limited Partnership
A 20-year director of film and television finds frustration and possibility in the game industry.

Brother’s Keeper
As the 31-year-old president of Parker Brothers, Rich Stearns was sitting on top of the world with the hit Frogger. Just three years later, he was selling china. What happened?

Versus Mode
A poet’s toolkit points to a deeper understanding of play.

Forever Young
Ultimate Newcomer started development in Hungary just after the fall of the Berlin Wall. It’s still not finished. We go inside one of videogame’s greatest, untold tragedies.

Reality Effects
A lesson on the myth of virtual reality from ancient Rome.