This year’s election, explained with Letterpress tiles
Yup. That’s about right.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Yup. That’s about right.
Christopher Ketcham’s “antimonpolist history of Monopoly” at Harper’s is a great read, a mixture of economic and social theory with a board game everyone knows. There’s a section that describes how the original version of Monopoly, called The Landlord’s Game was designed to teach people the threats
Pig Chase is hands-down one of my favorite projects to emerge over the past year. Designers and researchers at Utrecht School of the Arts (HKU) and Wageningen UR have been working on a project to allow farmers to engage with their pigs on more than a “feed me” level. Per the project’s mission, “Thei
At this weekend’s Practice conference at NYU, experimental game designer Chris Bell described the four archetypes that he and the members of thatgamecompany uncovered during the course of development of Journey. It’s something that you’ve probably suspected all along — that the way you play a game m
A very earlier Kickstarter project, James Kochalka and Pixeljam’s collaborative Glorkbot’s Mini Adventure is going on its third year of development. That’s not necessarily a bad thing — we’re all busy people and the team has been eeking out details along the way. James sent me a note about new foota