digital art
Cassie McQuater: The textures and tensions of game design
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
digital art
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
Virtual Reality
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
nature
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Virtual Reality
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
Lea Schönfelder
Lea Schönfelder, game designer for Monument Valley 2, discusses her transition from independent projects to ustwo games and shares insights on creating elegant, accessible mobile experiences that prioritize 'wow' moments over traditional gaming challenges.
Davey Wreden
"Everything that's interesting has a strong emotional core," says game designer Davey Wreden, creator of The Stanley Parable and The Beginner's Guide.
Paola Antonelli
MoMA's Senior Curator Paola Antonelli discusses the museum's inclusion of video games in its permanent collection, exploring their significance as design objects that shape behavior and interaction, while reflecting on the challenges of preserving digital art in a museum context.
Podcast
MoMA curator Paola Antonelli discusses the museum's groundbreaking inclusion of video games in their permanent collection, marking a shift in how institutions view digital design.
News
Earlier today, the Twitter account of Playdead, creator of Kill Screen’s #1 game of 2016, emerged from its slumber to drop something special on this day of days. Thanks for your warm reception of INSIDE. Since release, Playdead founder Arnt Jensen and the team have been working on the next adventure
Article
Revisiting what Obama’s reelection calls for us to do.
rami ismail
The world is getting smaller, and Rami Ismail wants it to be covered in videogames
News
So at this point you likely saw what happened during the Olympics closing event. Yeah, I know. At first glance, it seems like an unnecessary commercial incursion in an already saturated Olympic event. Nintendo, a $42 billion-dollar videogame company, needs no additional exposure, especially of the h