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March 28, 2011, 11:00 am
“Man is a gaming animal. He must always be trying to get the better in something or other.” — English essayist Charles Lamb
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“Man is a gaming animal. He must always be trying to get the better in something or other.” — English essayist Charles Lamb
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Artist/creative technologist Justin Windle posted this project called “Smack My Glitch Up.” Pretty much speaks for itself — an excellent way to create glitch art.
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German designer Moritz Waldermeyer put together this amazing theramin-laser thing. Kind of feels like something that a Bond villain would devise to enslave the world with sound, but we’re happy with its non-evil uses as well. Also side note, Waldermeyer’s credentials are pretty thick: Since then, he
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The connections between jazz and videogames are apparently very deep. There was Andy Baio’s curated Kind of Bloop chiptune take on Miles Davis’ classic Kind of Blue and Koji Kondo, prolific OG Nintendo creator of the Super Mario Bros. theme, talked a lot about the jazz leanings of some of his work.
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Our friends over at Paste posted a bunch of photos of Tim Schafer that were taken by Brian Taylor at last week’s Game Developers Choice Awards. Since Schafer is the funnyman-in-chief at Double Fine and responsible for games like Brütal Legend, Grim Fandango, and others, we figured he would be open t
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Games teach us, and they change us – but only if they get close to us. Welcome to “Intimacy,” our most personal, most haunting, and most uproarious issue.
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For the last couple months, we’ve been combing the web looking for the best videogame-related material scattered here and there. Here are some of our favorites from the past week.
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You may have noticed that Kill Screen has started running reviews. We realize now that some explaining is in order—in FAQ fashion!
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Lists are serious. A critical consensus and a “Game of the Year” pick can cement a title’s place in the canon. Plus, those little “BEST OF 2010” stickers on the boxes? Those aren’t cheap.
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Are videogame academics irrelevant?
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The best game designers are superb teachers. So why are educational games so bad?
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The creator of Halo 2600 finds beauty in constraint.