Review
Review: One Single Life
An iPhone concept game is redundant in more ways than one single way. Filipe Salgado explains why One Single Life plummets to the ground.
Review
An iPhone concept game is redundant in more ways than one single way. Filipe Salgado explains why One Single Life plummets to the ground.
Review
Why does Filipe Salgado always feel guilty whenever he plays Pokémon? Maybe it’s because Pokémon unabashedly refuses to grow up—save a few evolutions here and there. But is that really such a bad thing? Pokémon Black and White shows some awkward signs of growth—but still appeals more to the rowdy li
Review
This free RPG download from an Irish math student becomes very, very messy very, very quickly.
Review
?You’ve played Tiny Wings if you own an iDevice. Statistically speaking, it is harder to have not played it. You’re playing it right now, aren’t you?
Review
I’m presented with a satellite view of city blocks, made up of buildings and right angles. Yellow dots, civilians, populate the concrete sprawl. Arrows with skulls point to trouble. At this point in Atom Zombie Smasher, I only have the evac helicopter to ferry away the civilians. Little purple dots,
Article
?We are past the point of zombie saturation. I’m even sick of articles about the glut of zombies in the media today. They are everywhere. I am playing two zombie games right now, and at the point of diminished returns.
Article
Things get out of hand quickly in Super Crate Box. It always feels unexpected. Maybe it’s because the game seems so simple: Collect crates to score points; careful around the enemies. The pixel style hints at halcyon days, and gameplay traces a direct lineage to the old Mario Bros. arcade game.
Issue 01
Stephen Lavelle's games don't let you win—and that's the point. His rigged systems of loss reframe what games can say about control, grief, and the limits of choice.