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Turning the dreamlike spaces of King’s Field into an exquisite corpse
Doubling down on the surreal.
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Doubling down on the surreal.
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When you think of tabletop gaming what do you hear? It’s probably stone-cold silence as players shoot glances at each other, peering between decks and figurines, trying to weigh up one another. Or a monotone voice reciting the rules for the 34th time in order to explain why you can’t make that move
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What can be achieved by turning personal experiences into a game?
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In 1964, Julie Andrews jumped into a chalk drawing. Inside, she discovered a whole new beautiful world. The film was, of course, Mary Poppins, and ever since having watched it as a child, I’ve had the desire to take a similar leap. It’d be great to spring ourselves, both feet forward, into the soft
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P.T. was a mirage. Thirsty for horror, we supped from its frightening wellspring, it sending shudders through our bodies and electric in our hairs. We were revitalized. Then it was taken from us. Konami shut it all down, both P.T. and the game it acted as a teaser for, the now vaporware survival hor
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The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t
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The architecture in Kitty Horrorshow’s videogames has always had the biggest presence. In CHYRZA it was a midnight pyramid that bore down upon you while collating pieces of its monstrous history. Sunset Spirit Sky had jagged helter-skelters to climb and silhouetted windmills with blades like black k
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When 3D spaces were popularized in videogames it led to a new kind of energy bubbling up through creative pores. Those who worked within the medium had a whole new avenue to explore—all this extra space, and what to do with it? No longer did illusions have be figured out, but actual working 3D space
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Jason Rohrer is weird with money. Previously, he gave away $3,000 to players of his last game, The Castle Doctrine. You’d think him affluent with a gesture like that, but two years before that he told Paste how his family lived off $14,000 a year while somehow earning less than that. Now, I’m sure w
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I remember being eight-years-old and having a playground debate as to how Jamiroquai’s music video to the song “Virtual Insanity” was made. We were kids, so obviously one of the suggestions was that it was magic. Another said it was computer graphics. But the most plausible was that the floors were
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The “levels” and “bosses” structure has greater implications than those contained in videogames.
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Escape from the formula.