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Shapes are scary in Euclidean, a ‘geometric horror’
The terror of shapes.
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The terror of shapes.
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What Remains of Edith Finch is rooted in Japanese horror as much as it is Lovecraftian. That’s why Giant Sparrow, the team behind the game, is pretty happy with its localized title over in Japan: ????????????????? or, translated back to English, What Happened at the Strange Estate of the Finch Famil
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Arabian flights.
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Shape of the World is pure joy. It’s a game about finding your place in the world as much as it is being lost in it—about learning how to be lost while still feeling like you belong. As you wander through its colorful biomes, life sprouts up all around you, in real time. Shrubbery bubbles up like fo
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Vignettes is an adorable looking game about rotating adorable tiny objects in such a way that transforms them into other adorable tiny objects. The little shapeshifting things tell an “underlying story,” making each individual item a vignette of their own. A telephone becomes a television set which
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On September 8th, 1978, the Iranian government opened fire on a large group of protestors in a public square in the country’s capital of Tehran, killing almost 100 and wounding several more. The event came to be known as Black Friday. It was one of the pivotal moments in the burgeoning Iranian Revol
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New screenshots from The Witness, pulled from its upcoming trailer, provide a look at the varied locations you’ll visit on the vast and mysterious island where the game is set. Some of the shots look familiar. About a minute into the last trailer—which creator Jonathan Blow points out is two and a h
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Tale of Tales, the creative duo behind The Path, Luxuria Superbia, and most recently, Sunset, announced in June that they would stop making games—commercial ones, at least. Sunset, despite earning good reviews, was a financial failure according to their blog post on the subject, and at that point, i
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It’s hard for me to say no to new survival games, but only because I haven’t found the perfect one yet. The Long Dark, with its lovely low-poly snowscapes and focus on enduring the harsh wilderness rather than zombies or other creatures, is the closest I’ve come to a favorite. But now there’s a new
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Replace Mad Max’s Fury Road with the post-apocalyptic wasteland of the American Midwest and you might get something like The Rust Belt, a dusty looking truck combat game by Galvanic Games. The Rust Belt puts you in control of a tow truck driver trying to get by in rural America after pollution has l
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Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t
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Even in board game form, games by Studio Oleomingus are simply mesmerizing. The team behind Somewhere, a surreal stealth game set in an alternate world version of colonial India, have started work on an unnamed historical project about running a Portugese colony in 17th century Goa. In a recent post