A tank with no interface is Wrong Organ's next horror

Carcass Clad seats three players inside the Yksiö, every lever manual, in a city whose machines are dressed in gilded livestock.

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The interior of a tank rendered in low-fi 3D, crowded with manual levers and instruments
Carcass Clad. Courtesy Wrong Organ.

Wrong Organ, the studio that made workplace procedure terrifying in Mouthwashing, is building a tank. Carcass Clad, revealed at the PC Gaming Show in June and lately making the rounds as a reel, seats three players inside a machine called the Yksiö and gives none of them an interface. Operating the tank is "fully diegetic," according to the studio, so every lever and mechanism handled by hand. One of you reads the periscope and the radio, one drives, one loads and fires. Every action matters; every mistake spreads.

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From the reveal trailer for Carcass Clad (silent excerpt—the full trailer, with audio, is on Steam). Courtesy Wrong Organ.

The crew cuts through a city called Vhorgorod whose last defenders left the streets "sick with chimeric growths of gold and body"—war machines dressed in divine livestock, a city saint walking again "gilded and defiled." The named crew (Kanerva, a commander who wanted a glamorous life; Erkki, a gunner sharpened in gambling dens) suggests the studio hasn't abandoned character work so much as relocated it.

Developer Jeffrey Tomec told PC Gamer that scripted narrative is on the "back burner for sure," with the drama meant to come out of three people communicating badly under pressure—"we haven't discovered how much we can push it." Horror by interface removal: the screen stops telling you anything, so your crewmates have to. No release date yet.

Back in 2012, we covered a Syrian rebel tank driven with a PlayStation controller—an improvised interface bolted onto real armor. Carcass Clad sees what happens if you take the interface away and see what the crew becomes.

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