A precision platformer drawn in Ben Day dots

Aggro Crab's first signing is ThirtyThree's Rebounder

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A comic-book styled platforming scene from Rebounder, printed in halftone dots
A worksite in ink and halftone. Via Rebounder on Steam.

Aggro Crab—the Seattle studio behind Another Crab's Treasure and this year's co-op phenomenon PEAK—is a publisher now. Its new label, Aggro Crab Presents, announced its first signing on September 1: Rebounder, a precision platformer from developer ThirtyThree, coming to Steam in 2027 with a demo at Aggro Crab's PAX West booth.

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The announcement trailer, looping mute here — watch it with sound on Steam.

The game itself is about a roughneck worker taking a hazardous cargo job on a remote lunar worksite—500-plus hand-crafted screens across six chapters of grabbing, throwing, and ricocheting off alien flora. Rebounder is drawn like a vintage science-fiction comic that went through a cheap press, all Ben Day dots, ink bleed and misregistration. Print's failure modes, reproduced in an engine at 60 frames a second, are the aesthetic; the way CRT scanlines were a decade ago. ThirtyThree co-founder Logan Gilmour told GamingOnLinux that Aggro Crab, "as fellow devs," know "the subtleties of getting it right."

Head of Publishing Corey Warning says PEAK's success left the studio uninterested in growing its team but "interested in growing our catalog"—they want projects needing $500,000 or less, two years or less, "intense, stylized games with an attitude," and, in their words, no generative AI slop. Killscreen has loved this genre since an early build of Celeste crossed the desk in 2016; a decade on, the precision platformer has become the place where small teams show off a thesis about style.

Radar exists for games that treat a printing press as a rendering engine. Three finds like this land in the free letter every week.

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