3-D models from games of yesteryear give a strange retro-future nod to the years to come.
Sci-Fi-O-Rama has an long and detailed look at the vector art of games from the late 80s to early 90s. That particular art-style seems both dated and futuristic and with all the talk about the “New Aesthetic,” it’s a thrilling nod to the creative, generative power of machines to both document what was and point to what could be. Take a look at Midwinter (1989) and The Sentinel (1986)