opera
A New Opera Wrestles With A School Shooting. Could Games Ever?
A review of Innocence at the Met raises old questions about aestheticizing pain—and newer ones about whether games could handle it differently.
opera
A review of Innocence at the Met raises old questions about aestheticizing pain—and newer ones about whether games could handle it differently.
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The students that made Quur say it’s a game about the impact of violence. But it’s not full of blood sloshing around the dirty concrete of some decrepit virtual city. Quur has the look of a game so innocent that you’d think it doesn’t even know what violence is outside of a kid stealing its lunch mo
Review
Rat slaughter has never been so intimate.
Review
VHS cassettes were the ideal vessel for horror. The seams between fiction and reality were somehow hazier, hidden behind scanlines and stretched tape, allowing my imagination to magnify the terror of Gremlins (1984) and the murderous doll in Child’s Play (1988). A film like Ringu (1998), in which th
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The game jam A Game By Its Cover 2016 is over, leaving behind many interesting and wonderful games. Inspired by fake Famicom game cover art, some of the games got weird, and that’s certainly the case for Parachute Pete. The game is immature in the best way, bringing together the terrifying majesty o
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Kaveh Waddell over at The Atlantic had the opportunity to interview the Pittsburgh-based designers working on a game that takes place in the infamous prison site of Camp Bucca, known for incubating a group of fighters who would later go on to form ISIS. According to the five designers (who remain an
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This article is part of a collaboration with iQ by Intel. Australia is notorious for its strict approach to media bans and classification, coming down hard on videogames in particular. While the Australian Classification Board (ACB) has softened since the introduction of an R18+ adult rating in 2013
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This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// A fight scene is a dance: not just between the characters in conflict, but between stunt people and the effects crew, between the cinematographer and choreographer, between the editor and soun
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Destructive Creations does not support ISIS. There is no reason to believe anyone ever suspected otherwise, but the developers behind the quasi-genocidal civilian shooter provocation that is Hatred (2015) aren’t taking any risks. In a Steam post, they say their latest game, IS Defense, is their “per
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The Far Cry series has always dealt in discordance. Those hyper-saturated blues of travel agent brochures and the high-contrast greens of the indigenous flora, deliciously juxtaposed with the hyper-violence you were enacting on screen. It’s the calling card of the series, that contrast; travel fanta
Article
Calling the design of the Hunger Games terrible is kind of missing the point, right? There’s no fairness intended, no logic, no rules. The “gamemakers” are industrial-scale butchers, striking a balance between mass execution and mass execution that’s fun to watch. They’re games only in the bread-and
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In the narrowest of senses, Pippin Barr’s A Series of Gunshots is a shoot ‘em up. All you do is fire a gun. The game has no other mechanics or activities. It is, however, the farthest thing possible from a traditional shoot ‘em up. A Series of Gunshots is composed of a series of gunshots. Who’d have