Ubisoft

Watch Dogs 2 is a love letter to a San Francisco I no longer recognize

I’m playing as Marcus Holloway in Watch Dogs 2, traipsing around a digital recreation of San Francisco. Angry at the system, Marcus has embarked on a romanticized hacking-heavy quest for revenge on nefarious corporations. In Watch Dogs 2, they’re evil personified within the Blume Corporation and ctO

The brilliant clumsiness of Grow Up

There’s a blinking emoticon of a robot waving its arms around. It has the kind of joy that should be reserved for kids at a birthday party, not a loading screen. Once the bar is filled the robot appears again—now in full 3D, a red shell like a Lego brick—but this time it’s animated like a drunk who’

Absolver is the low-poly, God Hand-inspired brawler of your dreams

It’s tempting to describe Absolver with an endless stream of references to other games—big ones, the type for which you see cardboard cutouts at GameStop. It’s an online multiplayer game riffing on the model of Destiny (2014) or Dark Souls (2011)—not, they clarify, an MMO—with players both friendly

Videogaming’s most endearing, clumsy robot is making a grand return

It was a welcome relief amid all the Just Dance-ing and Watch_Dog-ing at Ubisoft’s E3 2016 press conference to see the reveal trailer for Grow Up—a sequel to last year’s charming plant growing/climbing game, Grow Home. BUD, the red, stumbling robot from the first game reprises his starring role, and

Steep will let you cheat death by never risking it in the first place

Listen. Me and heights? We don’t have what I’d describe as an amiable relationship. If you try to shuffle your house party on to the roof, I’m going to be the square making a case for couches and kitchen access. And the surge of GoPro stunt videos? I think the only reason I can white knuckle through

Star Trek: Bridge Crew brings space camp to virtual reality

I was always under the distinct impression that Star Trek was a virtual reality—no, it’s really not necessary to email me about this—but now… it actually is? This is Star Trek: Bridge Crew, as revealed at E3 on Monday. It’s a collaborative VR game where, instead of interacting with your friends, you

Watch_Dogs 2, this time with actual dogs

If there was anything missing from the underwhelming Watch_Dogs (2014), it was actual dogs. Luckily, bright and early Wednesday morning, Ubisoft hosted an unbearably long livestream cataloguing the details of its hardly-anticipated sequel, Watch_Dogs 2 (most of which was appropriately leaked—via pre

Now you can explore The Division’s version of Manhattan in Google Maps

There’s a stillness to The Division’s plague-stricken version of New York. Rats populate the streets in greater numbers than do human beings, and a rustling newspaper is often the only visible object in motion beyond the player character and the omnipresent snowfall. The view outside of Madison Squa

People are forming orderly queues in The Division, a game about chaos

Military-minded author Tom Clancy has his work adapted into games all the time; his blend of nitty-gritty technical detail and completely absurd US-against-the-world plotlines is perfect for shooters of all kinds. However, despite his dedication to apocalyptic terror scenarios, one thing Clancy neve

The Division doesn’t want you to think about 9/11

When I entered Ubisoft’s The Division press event on February 2nd in New York, I was greeted by a display of an NYPD patrol car that had crashed into a lightpost, with smoke bellowing from its engine and its lights still flashing. Machines in the rafters vigorously blanketed the room in snow. Cautio

We watched Ubisoft’s 30-minute The Division short so you wouldn’t have to

When Assassin’s Creed II was released in 2009, it was accompanied by a 35-minute live-action YouTube miniseries titled Assassin’s Creed: Lineage. Low-budget, hokey, free-to-watch, and largely peripheral to the story of Assassin’s Creed II, the miniseries’ promotional nature was clear, but the sheer

Rainbow Six Siege isn’t happy playing pretend soldiers

I unfurl a breaching charge like a gift, placing its sealed canvas against a boarded-up wall and letting the adhesive do its work. I huddle flat against a clear section of the same wall, switching the zoom on my scope, and pull the trigger. The glorified garment bag of an explosive bursts in fire an

The gorgeous, empty dystopia of Anno 2205

Beginning with its first release, Anno 1602: Creation of a New World (1997), the Anno series has distinguished itself from a crowded field of strategy games by making economic competition, rather than military action, the focus of its simulation. Though Anno looked to the past for the first decade o