Drawing from anthropology, screenwriting, and real-world experiences, narrative designer Darlene Barahona crafts interactive worlds that blend cultural understanding with compelling character design.
“It’s now safe to turn off your computer.” Anyone who owned a PC in the ’90s should be familiar with this strange statement. It only appeared once you’d instructed the computer to shut down. But now it also serves as the ending to Sophia Park‘s new Twine game, Forgotten. It’s a fitting closure given
Rainy Day, a recent interactive narrative by Thais Weiller, is a quick and impactful glimpse of the paralyzing power of anxiety. It was born out of creative frustration when she moved from a design role to production, where she often stayed quiet about her own creative ideas so as not to disrupt the
Header image by Paul Downey An announcement on Twitter last week revealed a new piece of software called TextureWriter, which supposedly makes creating interactive fiction easier than ever. Joining other IF (interactive fiction) tools like Twine and Inform, TextureWriter offers a different and more
Game maker Anna Anthropy is no stranger to book publishing. She’s contributed to multiple anthologies in the past, including Merritt Kopas’s Videogames for Humans (2015) and Seven Stories Press’s The State of Play (2015). She’s also written multiple works of her own, including 2012’s Rise of the Vid