Rain gently pours outside the window. The detective crosses the room, bottle and glass in hand, and sits on the couch. He stares at the portrait of a beautiful woman. She’s the victim of the crime he’s investigating. A sense of mysterious infatuation permeates the room, emphasized by David Raksin’s
Brothers Tim and Adrien Soret produced The Last Night for a cyberpunk game jam earlier this year, and it immediately turned heads. Brief, allusive, and massively confident, the game pulls from the most visually assertive visions of cyberpunk (Blade Runner, Ghost in the Shell) and tells a story of th
We’ve been watching Titan Souls since it emerged from Ludum Dare last year, a slim, four-boss experience made in three days that nevertheless featured remarkably confident art direction, music, and pacing. (In fact, we gave it a Playlist nod as soon as it emerged.) It has since septupled in size, th