The Fullbright Company

There’s more Tacoma footage and it just keeps getting better

IGN has released the first 15 minutes Fullbright’s next game Tacoma, and it’s looking astonishingly good. We’d already gotten glimpses of its ship as Amy, the protagonist, slipped around in zero-gravity, transferring from surface to surface to navigate the empty ship, and we’d seen the first echoes

The layered, AR-embodied story of Tacoma

Gone Home, our favorite game of 2013, was a quiet marvel. Often slapped with the label of “walking simulator,” Gone Home was a revelatory shift in videogame storytelling in its non-standard exploration of a family via a house’s inanimate objects. Gone Home told a heartfelt coming-of-age tale about f

Gone Home heads to consoles on January 12th with behind-the-scenes commentary

It’s fair to say that we’re quite fond of Gone Home. It was our Game of the Year when it came out for PC back in 2013. And its mark has been left not only on our own minds, but in those of other creators, with Gone Home‘s intimate exploration of household objects manifesting in various game narrativ

Gone Home programmer announces a gorgeous game about manifest destiny

“One describes a tale best by telling the tale. You see? The way one describes a story, to oneself or to the world, is by telling the story. It is a balancing act and it is a dream. The more accurate the map, the more it resembles the territory. The most accurate map possible would be the territory,