storytelling

New videogame thriller takes its cues from The Twilight Zone

“You had a good life. But things changed,” explains the narrator of Asemblance as you begin your descent into a world of reconstructed memories. The machine asks how much of your past life you remember, then: “Are you sure you want to remember?” Last year, Niles Sankey founded Nilo Studios out of a

Videogames and the art of spatial storytelling

French philosopher Guy Debord talked about the idea of the dérive, a mode of travel where the journey itself is more important than the destination, where travelers “let themselves be drawn by the attractions of the terrain and the encounters they find there.” But to think of dérive as a kind of ran

Life’s problems are given a beautiful mystique in WEAVE

Problems are no longer immaterial in Nadav Tenenbaum’s “abstract journey” WEAVE. They rise up silently from the seas as huge spheres of ebony, blocking out the sun. Or they take up all your living space as unconquerable Sisyphean boulders. Problems cannot be ignored and they will find you. This is w