March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu
For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—
Megumi Igarashi (better known as Rokudenashiko or “Good-for-nothing-girl”) is a Japanese artist whose work, which revolves around female genitalia, has sparked legal action to be taken against her. According to Japan Times, Igarashi lost an obscenity case over distributing 3D data soon after getting
Visual artist Luis Antonio’s been around. He used to work at a couple big name game companies (Rockstar and Ubisoft). But, feeling unfulfilled, he jumped ship to work on Jonathan Blow’s The Witness, a game that incidentally inspired him to learn programming and pursue his own personal project, Twelv
It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to int
When I first saw JK Brickworks’ “Sisyphus Kinetic Sculpture,” I was floored by how smoothly it moved. My primary experience with LEGO, like many, was as a stationary medium, and yet here I saw a piece of art made entirely out of LEGO bricks moving with the fluidity of a Disney animation. As I was to