If you’ve ever played Scrabble, by taking days in between turns and trying out random combinations of letters to see what fits, then you’ve played Words With Friends.
An interactive story about a dying man’s wish can barely be interacted with. For Richard Clark it’s an intimate reckoning with the past and present of his father’s life.
In a move fit for the Twitter and app generation, Kirby gets shattered into tiny—but formidable—pieces. Jason Johnson reviews what may be his Nintendo DS swansong.
Going down a self-referential route, Serious Sam: The Random Encounter is not so serious. Lana Polansky on why the 8-bit reimagining of the game series is more fluff than serious weight.
Ian Cohen gives us the full sweep on NBA 2K12, another grandiose installment of the 2K series that remains faithful to NBA ups and downs as of late. The game denies easy progress, but is this for the better?
Brian Howe argues that the works of Cactus fill a much-needed gap in videogames: not mainstream or art-house, but the no-budget zones at the margin expressing “different values.”
The first commercial game from auteur Stephen Lavelle, English Country Tune turns a cold and logical framework into exactly what it wasn’t supposed to be—a murky narrative.
A new entry in an overloaded genre, the twin-stick shooter, Scoregasm suggests that when mathematical formulas cease to surprise, only art may differentiate them.
Volition’s insane answer to Grand Theft Auto is less a reinterpretation than a novelty outfit. Filipe Salgado sees a lot of purple but it’s the same old, same old.
A new Mario game is an event, but rarely one like 3D Land—which throws Jon Irwin’s experience of Mario in sharp relief and leads him to reexamine the whole thing anew, beginning with the joy of jumping.
We review a novel new match-3 game playable on Facebook, a social network that has arguably revolutionized the way we think about the people and places around us, though where that sits in the larger view of history is up for debate, when you think about it…
The bullet-filled trajectory of videogame shooters, from Spacewar! to Space Invaders to shmups, may have peaked with Radiant Silvergun, a rarity now playable on Xbox Live Arcade. Jason Johnson explores how 3D threw shooters off course.
A pixel-themed take on the world-building classic Minecraft demands an objective review, from the highest reaches to the hidden rewards of its fundamentals. Jason Johnson digs into the game’s material.
Nintendo’s new Zelda opus is a paean to learning and wonderment. Michael Thomsen dissects the contradictions at the heart of Skyward Sword, both mechanical and human.
This game about leadership uses Kinect to project your body as a giant stick figure onto the screen. According to Richard Clark, in doing so it creates a rift between your power as a player and the value of a tiny blip’s life.
Bethesda’s new role-playing game is finally free enough to be all things to everyone, even those with a dim and narrow view of humanity. Filipe Salgado looks at the why and how of self-expression in Skyrim.