DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake
There are particular games that can only exist within the confines of the technological limitations of the time they were created. Missile Command (1980) feels anxious in its simplicity: the silence of surrounding the explosions of the missiles reminds you that, eventually, no matter how hard you tr
Like uncovering a spiral-bound notebook full of junior high poetry, Duke Nukem 3D (1996) is back once again to remind you of what passed for “edgy” in the late 90s. After a half-dozen repackaged versions over the past few years, a sizable anniversary is enough for Gearbox Software, the current stewa
Cuphead creator Studio MDHR was trying to get its game out exactly 80 years from 1936—the year when a Japanese cup-headed character in a short propaganda film turned into a tank to defeat a bunch of evil Mickeys. Now, however, Cuphead will be released 81 years after Cuphead’s grandpa was introduced
Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for
Game jams are filled with sleepless nights. Designers and artists gather for a short period of time, like a weekend, then work non-stop to create something playable in that limited time frame. A game jam is an intense and challenging way to create a game. And yet, it’s how many fantastic videogames
Long cast as the home of hospitality, green tomatoes, and civil war memorials, the South is pushing back against a more current War of Northern Aggression. Gaming expos born north of Mason-Dixon line have prospered: Penny Arcade Expo began in 2004 outside of Bellevue, Washington before expanding to
What do you get when you combine the world of fake Famicom case cover art and game jams? The “A Game By Its Cover” jam, actually, which is making its triumphant return on June 30th. Being the Japanese precursor to the NES, the distinctive red-and-white Famicom has a great deal of nostalgic power ove
For all its naturalistic beauty, one of the more interesting lines to come out of reviews for The Witness when it dropped earlier this year was that it didn’t actually need to be in 3D. Creator Jonathan Blow and his team may have spent eight years crafting the game world’s intricate details, but con
On February 21, 1986, Nintendo’s The Legend of Zelda was first released in Japan. This week, to celebrate the game’s 30th anniversary, series fans Scott Liniger and Mike McGee took to browser to release a complete 3D remake of the first game titled The Legend of Zelda: 30 Year Tribute. Unfortunately
This article contains flashing images. /// Speaking to Vice’s The Creator’s Project, Italy-born, Shanghai-based illustrator Ailadi says “I like the combination of PETSCII 8-bit game aesthetic with subjects of common daily life.” She’s referring to her PETSCII series, an art project based around prod
Did you know there were such things as audio-only game consoles? We’re going way back to 1978 for the first of these, Mego’s 2XL Robot, which had you insert 8-track cassettes that told jokes, hosted quizzes, and gave you mathematical problems to solve. But that’s not what classic game enthusiast zad
Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an a
“You can’t go back home to your family, back home to your childhood … back home to a young man’s dreams of glory and of fame … back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time—back home to the escap
Generally speaking, videogame adaptations of movies have got to be the lowest tier in the hierarchy of bad videogames. Whether we’re talking about Austin Powers Pinball, the infamous E.T. the Extraterrestrial on Atari or 2011’s Smurf Dance Party (which featured such musical gems as “Who Let the Smur
“Scanline screenshot thread. Because 240p is all the p’s I need.” Thus begins NeoGAFfer Peltz’s thread devoted to capturing pre-HD games using pre-HD equipment. Now at 6 pages and over 250 posts, scanning through is a coffee-break-long crash course in the ongoing defetishization of high-definition e