retro

DUSK is the grubby circus act a ’90s-style shooter should be

DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake

New frantic game is basically Devil Daggers in space

There are particular games that can only exist within the confines of the technological limitations of the time they were created. Missile Command (1980) feels anxious in its simplicity: the silence of surrounding the explosions of the missiles reminds you that, eventually, no matter how hard you tr

Duke Nukem 3D is back (again) like an old uncle telling 20-year-old jokes

Like uncovering a spiral-bound notebook full of junior high poetry, Duke Nukem 3D (1996) is back once again to remind you of what passed for “edgy” in the late 90s. After a half-dozen repackaged versions over the past few years, a sizable anniversary is enough for Gearbox Software, the current stewa

1930s-style animation game Cuphead won’t arrive until 2017 now

Cuphead creator Studio MDHR was trying to get its game out exactly 80 years from 1936—the year when a Japanese cup-headed character in a short propaganda film turned into a tank to defeat a bunch of evil Mickeys. Now, however, Cuphead will be released 81 years after Cuphead’s grandpa was introduced

Dusk is how you make a ’90s shooter for today

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for

A new retro-style platformer lets other players control the monsters

Game jams are filled with sleepless nights. Designers and artists gather for a short period of time, like a weekend, then work non-stop to create something playable in that limited time frame. A game jam is an intense and challenging way to create a game. And yet, it’s how many fantastic videogames

The Southern Fried Gameroom Expo is a reminder of what we’ve lost

Long cast as the home of hospitality, green tomatoes, and civil war memorials, the South is pushing back against a more current War of Northern Aggression. Gaming expos born north of Mason-Dixon line have prospered: Penny Arcade Expo began in 2004 outside of Bellevue, Washington before expanding to

The greatest Famicom-based game jam returns this week

What do you get when you combine the world of fake Famicom case cover art and game jams? The “A Game By Its Cover” jam, actually, which is making its triumphant return on June 30th. Being the Japanese precursor to the NES, the distinctive red-and-white Famicom has a great deal of nostalgic power ove

The Witness swaps polygons for pixels in its NES demake

For all its naturalistic beauty, one of the more interesting lines to come out of reviews for The Witness when it dropped earlier this year was that it didn’t actually need to be in 3D. Creator Jonathan Blow and his team may have spent eight years crafting the game world’s intricate details, but con

Artists are turning to voxels to make the familiar feel new

On February 21, 1986, Nintendo’s The Legend of Zelda was first released in Japan. This week, to celebrate the game’s 30th anniversary, series fans Scott Liniger and Mike McGee took to browser to release a complete 3D remake of the first game titled The Legend of Zelda: 30 Year Tribute. Unfortunately

8-bit artist makes new autobiographical GIF every day

This article contains flashing images. /// Speaking to Vice’s The Creator’s Project, Italy-born, Shanghai-based illustrator Ailadi says “I like the combination of PETSCII 8-bit game aesthetic with subjects of common daily life.” She’s referring to her PETSCII series, an art project based around prod

A closer look at the audio game console from 1980

Did you know there were such things as audio-only game consoles? We’re going way back to 1978 for the first of these, Mego’s 2XL Robot, which had you insert 8-track cassettes that told jokes, hosted quizzes, and gave you mathematical problems to solve. But that’s not what classic game enthusiast zad

In Buzzard, living is hell

Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an a

Finally, a videogame that doesn’t fetishize nostalgia

“You can’t go back home to your family, back home to your childhood … back home to a young man’s dreams of glory and of fame … back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time—back home to the escap

MANOS: The Hands of Fate-The movie-based game we never knew we needed

Generally speaking, videogame adaptations of movies have got to be the lowest tier in the hierarchy of bad videogames. Whether we’re talking about Austin Powers Pinball, the infamous E.T. the Extraterrestrial on Atari or 2011’s Smurf Dance Party (which featured such musical gems as “Who Let the Smur