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procedural generation
45 posts
How do you bring the magic of Spelunky to 3D architecture?
Chris Priestman
News
Astaeria turns classic poetry into videogame worlds for us to wander
Chris Priestman
News
No Man’s Sky and the technology that created 18 quintillion planets
Jason Johnson
Article
How an algorithm created music out of people’s unrehearsed interactions
Ethan Gach
News
How No Man’s Sky paints 18 quintillion worlds with an algorithmic brush
Jamin Warren
News
Shape of the World’s creator wants you to get lost in ephemeral beauty
Chris Priestman
News
A new video of Starboretum looks at trees in an otherwordly light
Ethan Gach
News
Secret Habitat explores the phenomena of procedural art
Chris Priestman
News
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