Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with
The pixel artist who calls himself “08–n7R6-7984” probably has too many projects on the go. The one that has caught the most attention is RE5734L3R, which follows a robot that makes its way up the class system of a mechanical cyberpunk city by stealing the social chips of other robots. It’s the pixe
A soft whimper causes you to look up from your work. It’s your dog, who is sleeping peacefully in bed. Is she dreaming? Her legs twitch slightly. Maybe she’s running around in a field, chasing a squirrel. She’s too old to do that now, but you like to think that the tiny mammal stood no chance in the
The blinds are drawn. The room is dark and quiet. It’s past noon, and you’re still in bed. Your eyes are fixated on the carpet, bland and beige. The walls are white and bare, the furniture is hard and stiff. What is supposed to be a safe and comfortable space feels more like a prison—you are trapped
My girlfriend speaks softly. She’s a ghost on the phone. If you ever met her in person, you’d lean in a little when she introduced herself. You could say it’s her personality. But you’d only be half right. The other half has something to do with a very large truck that collided with her small body w
There’s a close-knit cloud of terms frequently cropping up in the discussion of action role-playing games lately. “Atmospheric,” “minimalist,” “roguelike,” “pixel art,” et cetera. Hyper Light Drifter established its appeal almost entirely on the back of these signifiers. Titan Souls did the same las
The campfire story has been resurrected in videogames recently. A rush of independent games have taken their own spin on the sit-around-and-talker, and the idea of making a game out of a fable is currently being tested by upcoming games like Forest of Sleep. The recently-announced game Djur expands
After nearly two years in the works, Sundae Month’s lo-res sci-fi adventure Diaries of a Spaceport Janitor has a release date; it’s September 16th, and will be available on Steam and itch.io. Yes, there’s about to be a new trash person in town. As an Alaensee woman with a municipally-subsidized tras
Windows 95 had a lot going for it: its iconic startup sound; its soothing teal background; Internet Explorer in its earliest, purest form; and my personal favorite, the Paint program. Today, if you’re ever feeling particularly nostalgic, you can run Windows 95 in your browser. (True to history, atte
Owlboy, which has been in the making since 2007, was at one point a joke. It sat alongside Fez (2012) as retro-sentimental platformers by independent studios that promised a lot, but seemed fated to never come out. “Do you reckon Owlboy will come out next year?” someone might ask. “Haha, yeah right,
There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy p
It’s been too long since we last checked in on Diaries of a Spaceport Janitor, the game about exploring a grand sci-fi universe through the viewpoint of a lowly municipal worker rather than a more standard space marine hero figure. Since my original post covering the game, the team has been hard at
A point of honesty: I still have yet to play more than the first hour of The Witcher 3 (2015). Not because the game is bad—in fact, I’ve enjoyed what I’ve seen so far—but because at this point, I’m just too exhausted with fantasy to have much interest in delving any further. How many hours have I sp
Let’s start off with a confession that’s sure to have my friends messaging me all day: I don’t really like cats. I know, I know—I’m nerdy, I’m introverted, I write about games on the internet, I’m queer. By all accounts, I should be queen cat over here. But ever since growing up with my adorable lab
Mable & the Wood is a 2D exploration game about a young red-haired girl with the ability to transform into other creatures. The idea is to get her through the titular colorful woods. However, the more you use the girl’s powers, the more you take from the forest, slowly destroying it—regardless, it’s
Cyberpunk worlds always seem to draw me in. Whether it’s the derelict planets visited by Spike Spiegel and his bounty hunting companions in the cult classic anime Cowboy Bebop (1997-98), or the replicant-laden world of the famed Blade Runner (1982), cyberpunk has always remained a static aesthetic i
Mad Max: Fury Road (2015) wasn’t a tough sell. It had audiences entranced from its first trailer. A desert slashed with muted yellows and clay reds set against a crisp aquamarine sky spoke for itself. The dies irae of Giuseppe Verdi’s “Requiem” was only there to make sure you never forgot. The first
Pixel art has produced a new trick from up its jagged sleeve—responsive pixel art. Or, as inventive web designer Marcus Blättermann calls it: “resolution-independent pixel illustrations.” Yes, it’s a bit of a mouthful, but don’t worry, interacting with it for the first time should empty your gob as
Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator
Horizon Chase mixes old-school pixel graphics with state-of-the-art polygon video game technology to give nostalgic players the ultimate arcade experience.
When I scroll through my Twitter feed, I’m never hard-pressed to find selfies, silly jokes, personal anecdotes, opinions on whatever dumb, ignorant thing Donald Trump said recently—but what I don’t expect to find is a Choose Your Own Adventure game, complete with pixel art gifs and a seemingly infin
A building constructed of concrete slabs with a sign reading “Hyper GIF 3D Gallery” awaits you beyond pixelized trees. An open door beckons. Within it, a description of the current show declares “Akihiko Taniguchi, solo show of GIFs.” keep digital art within a virtual space This is the entrance to
Like relationships themselves, representing the struggles of love in a digital format can be difficult. Andrew Morrish does just that in his newest game, Tough Love Machine.Tough Love Machine offers up a simple premise: unite two hearts. Like so many puzzle games before it, in execution this becomes