Virtual reality has the potential to cause the most tumultuous sea change in games, well, since virtual reality. The tech was introduced back in the ‘80s, but the thing is, it never materialized into anything, except for that mobile VR cave I played once at the mall. Now, things are different. Affo
From Ellie, to Clementine, to, yeah, even Claptrap, the advent of believable non-playable characters, or NPCs, is one of the biggest developments in games in recent years, and also one of the strangest. Unlike the occasional actor and television personality that we form unrealistic attachments too,
Science fiction has been eerily on the money when it comes to predicting the future, which means there’s still hope for rollerball yet. Phew! I mean, technologies prophesied long ago are found all over the place. For instance, the Internet you’re now mindlessly tapping at to avoid making eye contact
Gamers. Can’t play Halo with ‘em. Can’t play Halo without ‘em. So, maybe we should just abandon this whole “gamer” thing. While the word once adequately described a legion of devoted hobbyists who guzzled down anything and everything videogames, now it’s just problematic. So, is it time to say adiós
Games generate an active community of enthusiastic fans, which is great. Except when it’s not so great. In recent times, we’ve seen the ill effects of disgruntled gamers take a toll on creators, from online mobs picketing over the ending to Mass Effect 3 because they didn’t agree with the BioWare’s