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How to (virtually) write all over your walls

A new gaming platform using the Kinect?  Artist Eric Mika’s überbeamer is a hand-held, spatially aware augmented reality projection system and a means of making any surface writeable.  The überbeamer takes the basic premise of augmented reality – the mediation of a physical environment via an overla

Gamers’ spatial reasoning aids HIV research

Finally, concrete evidence of gaming’s ability to help change the world: for the first time, “gamers” have received credit for a scientific breakthrough. Using a program called Foldit, they produced an accurate model of the monomeric protease enzyme, a result which could have implications for treatm

Jason Nelson on the future of games as a medium

Guardian has a nice interview with Jason Nelson, an artist/poet who, along with Cory Archangel, is on the forefront of digital art. The interview touches on Nelson’s exodus to Australia (good), the death of Flash (bad), his games (purposefully Byzantine) and where he was giving the interview (a wait

September 18, 2011, 11:10 am

ArtInfo reports that artist Pippin Barr created an 8-bit video game to simulate the experience of sitting with Marina Abramovic at MoMA, which was available in real-life in Fall 2010.  The game includes waiting in line and paying museum admission.   Players are confronted with a long queue of 8-bit

NHL 2012 includes playable female characters

Well, sort of. The newest installation in EA Sports’ long-running NHL series now offers the ability to, when creating a playable character, to give your avatar a female face. The change— a first for EA Sports— comes at the behest of Lexi Peters, a 14 year-old from Buffalo, New York who wrote the spo

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