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New boardgame is like Dungeons & Dragons without all the violence

Lotus Dimension, a tabletop game by Scott Wayne Indiana that’s currently on Kickstarter, riffs on the best-known parts of Dungeons & Dragons (1974)—lots of adventure, deep storytelling, and actively encouraging creativity—but removes another: combat. Gone is the hack’n’slash, the destructive sorcery

A short video on how to make videogame spaces for storytelling

How does a videogame introduce story to the player? Better yet, how does a game invoke emotion in the constrained physical world space of a game? We’ve seen it done in ham-fisted fashion: see the much maligned “Press F to Pay Your Respects” from Call of Duty: Advanced Warfare, or consider the tradit

My experience as a virtual war photographer in Battlefield 1

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// What makes a battlefield different from any other place? Our towns, cities, fields, and parks are all potential battlefields, with lines of sight, choke-points, defensible t

Hue is here to make you appreciate colors again

The sky is blue. That much we can agree on. Or can we? I mean, where I reside in San Francisco, it’s typically an ominous shade of grey (because, fog). In the clever new platformer Hue, from Fiddlesticks Games, the sky doesn’t have to be blue. Not always at least. The sky can be crimson red, fuchsia