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As the business of videogames grows, legislators take note

Videogames, as we know, are a massive industry: According to PricewaterhouseCoopers (PwC), a consulting firm, the global video-game market was worth around $56 billion last year. That is more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and abo

Go on a gaming diet: only play games that respect your time

The Internet contains too much information for any individual to read it all. One approach to this problem is to go on a “raw” information diet of reading actual bills in Congress and original scientific papers. It’s… an interesting idea rooted in the local slow food movement, and strikes me as kind

Money saving developer layoffs may cost more in the long run

Many major videogame companies go through a common development process:  Developers staff up to make a huge game, then shed members once it ships because they no longer have anything for them to do. It happens again and again, whether the game is successful or not: Take-Two had a huge hit with Red D

Why games should give us more ways to fail

Jim Rossignol has a great take today on why he wants to play Day Z, XCOM, and FTL so much more than Dishonored: the more ways there are to fail, the more invested he becomes in a game. Novelists and scriptwriters have understood this trick for years: piling problems on to the protagonist, in as many

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