Clément Duquesne has made a bunch of impressive games and digital toys using procedural generation, but one of his latest is particularly striking. Called Accurate Coastlines, it lets you scroll your mousewheel to zoom infinitely inwards on the shores of an unspecified island. You can target your cu
Sethian is a game that positions you as an archaeologist of the future tasked with learning an alien language. You do this so you can investigate the disappearances of people on the planet Sethian—where the language originates. Learning a whole other language might sound pretty imposing, but the cre
If you’re being overwhelmed by all the presidential election noise today you might be looking for a temporary escape to another world. Small Radios Big Televisions should prove an adequate host. Out for Windows and PlayStation 4 as of yesterday, Small Radios Big Televisions doesn’t have just one wor
You know that uncomfortable feeling of being outdone by someone much younger than you? If you’re not familiar, prepare to get acquainted with it: meet Interfectorem, a visual novel made by a team of four girls aged 11-15 years old. Interfectorem tells the story of 16-year-old Alis, whose seven-year
In the case of digital games, the software acts as the variable, it changing to provide more difficulty as the player progresses. The controller and its input systems never change. This may be an obvious bit of analysis but it’s the observation that forms the basis of a project by Swiss multimedia d