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Carpe Diem, and other lessons from the death-filled Roundabout
Embracing the great beyond.
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Embracing the great beyond.
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Time enough.
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“Every person that has the inspiration to make a game can now contribute their voice.”
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The streets might be safe, but their also covered in spider webs.
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In one word: yes. It could be terrible!!! As you may know, the FCC is currently considering new legislation that could radically jeopardize the Internet we know and love. But you may not have considered the implications this would have on the medium of videogames. These days, games are pretty much i
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as
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Like an alien bursting out of Sony’s chest.
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Sheltered, a cool-looking management sim on Kickstarter, has all the down-to-earth trials and tribulations of daily family life. You provide food and shelter for your loved ones, repair home appliances, make a quick run to the store, take care of the pets, and, uh, defend your fallout bunker from th
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Back in the 50s and 60s, people thought that by now we’d be living in a bright, shiny future with a bunch of really beautiful, silver rocket cars. This was sadly not to be, so now The High Mueseum in Atlanta is displaying many prototypes of these failed futuristic rides in its Dream Cars exhibit, ru
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Other people’s meeples—those famous, multicolored, wooden board game pieces—have a bad habit of claiming the territory you have your eye on. It can get annoying. So for his Five Tribes, designer Bruno Cathala decided to design a meeple displacement system to help on your path to becoming the dominan
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Are games just narcissistic entertainment, or could they actually teach us moral values? It’s a big question and open for debate, but Alexander Bruce, the developer of Antichamber, says that process of creating the perspective-warping puzzler changed his personality for the better. Speaking with Gam
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Thirteen years in the making, this indie game is justified for looking like an old platformer. The story of Tobias and the Dark Sceptres is one of obsession, devotion, and futility, but most of all shareware. Adam Butcher started creating the game for the Multimedia Fusion game creation tool in 2001