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The stunning, sparse NaissanceE comes to virtual reality
Limasse Five’s empty halls creep with life again.
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Limasse Five’s empty halls creep with life again.
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“At what point does a cop become a threat to the subject they’re supposed to protect?”
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Who wins? Everybody.
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A life in dots.
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I never thought I’d be so interested in the dust that kicks up behind someone running. It’s kind of a throwaway. It doesn’t really have any effect on anything. It’s there and then it’s not. But there’s something about the way that Friend & Foe’s new game Vane does it that’s got me watching dust over
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Sweet little axe-wielding Villager.
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Look at this guy. David Roentgen was a German cabinetmaker born 270 years ago. He appears to have a powdered wig, or at least old-timey curls in his hair. Check the gold frame on his portrait, etc. There is nothing cool about David Roentgen. And yet: David Roentgen is apparently the shit, because t
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Big phones are increasingly the norm. And aside from the obvious challenges of these handheld obsidian monoliths—such as “Where do I stash this thing?”—there is a more concrete problem, an issue of design: the way you hold your (pitiful, obsolete) phone now is not going to be the way you hold one of
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The high drama of feeding yourself, in videogame form.
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Take in the sights and sounds of two dark alien metropolises.
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Three particularly rad picks.
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A game inside a game inside of virtual reality. Ouch.